Dupe detect Season 3

Even when the game was planning it’s online launch, there was no trading. Trading was implemented later with Factions.

edit: and if you search this forum, you’ll find posts by me saying why trading is bad - duping, gold sellers, etc. But the wisdom of elders (me) was ignored. lol

Thanks to the Chinese -skim hackers who break the next game almost at the start. Revolutions for 2 years will not cope, this shame. Close the trad or again the economy of the RIP

What a weird way of thinking. That’s like saying that since someone got stabbed all knives should be banned. How about fixing the actual problem (dupe), instead of removing core gameplay feature of arpg’s (trade) ?.
Nobody is impressed with your ‘veteran badge’ claim, majority of people in here played arpgs since diablo2.

Well, to be fair, I’ve played video games since Pong. The console.
:smiley:

It is a logical fallacy “Appeal to Tradition” to think “All APRGs have had trade, therefore all APRGs must have trade.”

Trade only exists to accomplish a SINGLE goal - get you the item you’re after.

  • If trade gets you it quicker than from drops, then drops are insufficient.
  • If trade gets you it the same speed as drops, why have trade?
  • It trade gets you it slower than drops, then trade is a failure.

edit: and duping doesn’t work to get you items from drops. :slight_smile:

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If you don’t like trade - don’t play online, easy as that. People play in trade leagues for a specific reason…to be able to trade.

Unfortunately, existence of identical boots doesn’t automatically mean they were duped, because there are mechanics in the game that allow for duplicate item drops. Lightless Arbor’s Vault of Uncertain Fate, to be specific.

But what if you like playing with other people just not trading? One is not a requirement of the other. This is why CoF exists, so that people who like to find their own loot can do so while playing with others but without the shitty drop rates that trade requires.