I’ll say right away, I don’t like how this doesn’t fit with the current Weaver Tree monolith farming, it’s unsettling with its dullness. Dungeon system should be far more exciting and difficult systematically, t4 bosses ofc can oneshot, make some problem, but in general it sucks.
1)Arena: boring, slow: profit worse than when mapping, nothing to add. No difference for me for this and normal arenas in monolyth, and arena in monolyths are poor on reward too btw…
2)Temporal Sanctum: boss good, and especially has good difficulty, last part is boring - so i use portal charm 100% of the time. Rewarding and crafting system for building is excellent. Only have to ask: why it isn’t crafting woven echo, cause it’s perfect as echo? I don’t feel any special behavior to distinguish it to dungeon category.
3)Soulfire Bastion: same problems as arena, but boss have special unique. Gambling feature is same as in some woven echo. Just why?
4)Lightless Arbor: same problems as arena, but boss have special unique. Gambling in the end: i didn’t spend more than 1kk gold, so probably can’t tell expert opinion here,
but same as others it’s too bad for me, monolyth farming x100 times better than all of this