I had another Idea for a new Dungeon / Dungeon Reward: Merging Idols.
The Idea is to provide short-term and long-term motiviation.
Problem / Need:
Everybody probably knows how hard it is aquire the perfect idols.
Or sometimes just the combinations one wants.
Solution:
Adding the following reward / possibilites after a successful dungeon run:
Long-Term:
One can merge fiveidentical idols together to create one enhanced idol of the same kind.
An enhanced idol rolls up to 20% better than a normal one.
This way one can reuse the idols one might be farming already anyway.
This can help to create either a somewhat useful idol or an upgrade for already maxed out ones.
(Once per Dungeon run)
Short-Term:
One can merge three idols of the same kind to create a new idol of the same kind.
Here the rolls of the idol depend on the merged ones. The prefix can only be one of the 3 provided ones and the suffix also.
(Once per Dungeon run)
Further Thoughts:
Should the enhanced idol also be 20% better in for the minimum values?
20% stonger idols? Yeeeeaaaahhhh⌠thx but no thx. Idols are long term chase items that are already pretty potent. Making the good ones even stronger might offer more benefits then a unique or set item.
Rwrolling 3 of the same kind (aka 3 large idols for example) gives a random idol of the same kind. This would help to get rid of âBadâ idols outside of simply selling them or throw em on the ground.
While I donât think 20% is as bad as Mack believes, He may very well be on point. Idols are quite potent as is -once- you get them. And that seems to be the issue with most: acquiring a great idol.
I am with Mack that his solution would better fit the game. The chase for these items is important for long term play. IMO!
Adding 1 extra damage point on a level 100 geared-to-the-teeth character would also be considered power creep. Pretty sure 1 damage point wonât make or break any level 100 character in any instance. Hence, I donât believe this is an âabsoluteâ decision. If you feel it is, I would welcome the discussion!
Agree with the reroll suggestion though! Anything would be an improvement with idols imo.
1 Point wouldnât, no, but that wasnât what was proposed. Granted idols arenât the bulk of a playerâs power so that 20% wouldnât be an overall 20% increase in player power but IMO itâs constant small nudges to increase player power over the years that ends up with where we are with PoE compared to where it âstartedâ from back in the day. At some point after all these âsmallâ increments to player power you (the devs) would have to take stock of the situation & decide whether to renormalise things back down to a more desirable level, assuming that the player character is more powerful than they would wish.
Even âjustâ rerolling X idols into 1 new one would be power creep as youâd be able to take all those âbadâ idols (you know the ones with 1 melee modifier & 1 bow modifier for the Rogue) & use them to have another bite at the cherry to get better idols.
What about letting the dungeon mechanic seal an idol. Giving the idol a buff, but making it unremovable without it breaking? Could be a little bit too harsh however.
My point was that this quote is an absolute. It is or is not. In my experience, power creep is bad when its given in a large amount when a patch/DLC/etc comes along. That type of PC is bad for a game imo. This isnât the only way PC comes into a game, but I feel its the majority of my experience.
I can totally get behind this. POE was hit pretty damn hard by this very thing. However, we are still in EA, and so those years of small PC canât really happen. I mean, until the game releases, can it really be called PC? Perspective will dominate these answers.
I agree. And if the âbadâ idols (Or items I suppose) could get recycled for X:y ratio, then why not? All that crap will literally be ignored and left to rot. Everyone talks of getting more player interaction and less auto-pilot, so wouldnât this merging idea not have some weight to discuss further?
Enjoying this so far Llama, and I hope I donât come off as whatever it might come off as. Iâve heard a few things about how I post and I am trying to improve, as most of my thoughts arenât being put to text well.
All in all I think the devs have a good handle on good/bad for the game, and they listen to us, so I have super high hopes for this game still. Simply beautiful.