Hi, I wanted to share my experience with dungeon keys not dropping in the hope that this can be addressed by the dev team. I have played this patch roughly 10 or so hours (about half that has been with the new 0.8.5b patch today) since it launched and I have only received one dungeon key which was for temporal sanctum. This means that I have not been able to engage with the new content and that accessing an entire chunk of the endgame is based on really poor RNG.
When the first dungeon launched I received keys at a pretty decent rate. At worst it was once an hour and even that felt fine. Iâm super bummed about this because I love this game and I think itâs going to be really incredible when it launches. This is first time Iâve ever felt like the game is doing something that really isnât working very well.
Having an complete endgame system locked behind this type of RNG can be very frustrating. I would at least like to see them add dungeon keys as a reward type from monoliths so that even if you are having terrible RNG you still have a guaranteed path to getting a key.
I donât know if anyone is having this type of experience after todayâs patch, Iâve even gone as far as thinking maybe I should just make a new account because something is wrong with my current one because something just feels really off about this. I understand that you can have bad RNG but 1 key in over 10 hours goes way beyond that. I hope this can be addressed during this patch cycle as I really want to run the new dungeons and see all the cool new features the team worked so hard on to implement. Thanks for reading!