I’m looking through the character stats and I’m noticing a lot of repetition in what is displayed, particularly in damage stats/minion stats.
All of the damage stats are some variation of “Increased [Skill Type]/[Damage Type] Damage” and minion stats are all the same, just with minion added in front of them.
The suggestion would be to create dropdowns which include the variables that are used frequently for damage types. This would allow players to find the stats that are important to them, reduce screen clutter, allow more modifiers to be presented in the stats window, and make it clearer how these stats interact with each other.
A complete line would look something like:
Increased [Minion] [Skill Type] [Damage Type] Damage
where the brackets would include all possible variations and “None”
A player could select from the dropdowns something like “Increased Melee Lightning Damage” which is a thing, however not actually present in stats window at the moment.