Drop rates leading up to 1.0

I started a new character to level as .9.2 approaches(Very excited for updated graphics). I’m level 27 working my way through campaign, and as if right on queue what could turn into a powerful pair of boots(Weavers Will)dropped. While it is neat to get such an item at such a low level I’m a little concerned. Will the drop rates and tables be normalized before 1.0?

What do you mean by normalise? Do you feel its too easy to get stuff? Or too hard?

Well, you can get low-level unique items quite often even you’re already Lv100. And I personally don’t think getting weaver’s will items early is overpowered. Ultimately, it still relies on RNG on what affixes you get in the item. I have 3LP Uzril’s Pride unique armor with 130 Mana, 104 Health and 57% Phys resistance and Gambit of an Erased Rogue with T7 Umbral Blades, and some other weaver’s will item with 2x T7 affix in it, and didn’t feel that impactful tbh, not like these make you really overpowered or invincible. I ain’t saying no to dopamine rush when these items drops :stuck_out_tongue: But this is just my opinion about it.

Edit: The only 0-level-requirement unique that I feel pretty powerful very early in the game is probably the Firestarter Torch. I’m even using it on my ignite-warpath build.

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for early and middle game the drop rate is perfectly fine. YOu will realize in late game that it becomes really hard to find un upgrade for your build.

Not to easy and not to hard, but also if there where any dials turned for beta testing reasons they should be reset to what they will be on 1.0 Before launch.

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