I have found an issue with Dread shade, I’m not sure if its intended or not. There is a node that changes dread shades hp drain instead to everlasting poison. I am making an abomination build so that is a prerequisite for additional damage to the abomination, so its kind of necessary. However, there is a ‘new’ node that takes away the hp drain from dread shade. When I take said node, the poison still applies, even tho there is no hp drain? not sure this is intended.
I should also add as an edit, it also makes the poison MORE effective, meaning the minion takes more damage than it was currently per second, because of the change, making it take more damage instead of hp drain. it actually makes it worse, meaning I would never take that node, but I miss out on 45% increased damage for my amobination, which is very much a feels bad.
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