Double Left Clicking items in shop instantly puts it in the Buy Back tab and doesn't refund gold

Isn’t it like a common in every game to double click an item to buy it? Atleast it shouldn’t just straight up poof your item and gold. Isn’t it a terrible design?

To replicate it just double left click on any item in shop it will put it in the buy back tab and waste your gold. Lost all my gold buying runes of shattering.

Took me a couple wasted purchases to figure that out the first time. When you hover over every item, the detail popup explicitly says “[SHIFT-RIGHT CLICK] TO BUY”. Also, at the bottom of the entire shop window is a general instruction that says [SHIFT+ (right-click icon)] AN ITEM TO BUY OR SELL". But apparently a single left-click immediately purchases it.

It seems there’s supposed to be a drag-and-drop feature where you left click and drag to your character to buy, and left click and drag from your character to sell. The problem is that if you single-left-click but then let go instead of dragging it over to your character inventory, then the UI combines both actions and treats it as if your click was a purchase and your releasing of the click was you selling it FROM your character inventory back over to the shop to sell.

Therefore, what you saw makes sense – double left clicking immediately commits both transactions, buy and sell. Then the item disappears from the shop and gets put in the “BUY BACK” list instead.

You can see in this screenshot that we’re instructed to use shift-right-click, not left click:
(Steam Community :: Screenshot :: SHIFT-RIGHT CLICK TO BUY)

Fortunately, I’m a first time player and these were low-cost items at the first shop, so it wasn’t a significant gold loss. Just confusing when the on-screen directions don’t match the UI behavior.

I can’t comprehend how this passed QA. Double clicking an item just deletes your currency instead of buying the item. Feels like whoever green lighted this is an out of touch non gamer.

No, that’s what I’m pointing out. Double-clicking doesn’t “just delete currency instead of buying”. Double-clicking does buy the item with your first click, then sells the item back when you release the button to make your second click. From the UI’s perspective, your currency wasn’t deleted, it was actually used.

It looks like when they built the drag-and-drop feature, the triggering is happening without a confirming change of the graphics. There’s a slight delay in processing.
The taskflow triggers off a series of IF>then rules.
“If an item is left-clicked, select it and pick it up from its current side and deduct the appropriate amount of gold from the other side.”
“If an item that is currently selected is left-clicked/released, move it into the side where the mouse currently is and deduct the appropriate amount of gold from the other side.”

So when you double-click it is quickly executing both transactions. I tested this again and the gold math confirms my theory. I double-clicked a staff that costs 9 to purchase. My total gold only went down by 6, because the first click purchased it for 9, but the release/click SOLD IT BACK for 3 - the reduced value. My net change was -6 gold.

The problem isn’t that double-clicking takes your gold. The real problem is that when you left-click, the transaction goes into limbo and can still be interrupted before the graphics have changed. It’s in a weird Schrodinger Box where it’s being bought and sold at the same time.

They’ll need to patch it so when a left-click immediately buys the item, the item is locked from further transactions until AFTER the graphical coordinates of the item are reset in its new location (the shop Inv or your Inv) away from your mouse pointer. Your mouse pointer on the shopkeeper side of the screen absolutely should not be able to still interact with an item after you’ve already purchased it. That item doesn’t exist over there anymore, it should be in your Inv immediately with the gold transaction.

I have been double clicking all the way to level 55 thinking I have been saving up my runes, I was confused when I looked at the inventory and only saw I had ten runes of shattering… I wasted 55 levels worth of gold…

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