Double-dipping or dev short-cut creating misleading character stats?

This is not true. Increases of multiple types are not multiplicative with each other. More modifiers are all multiplicative with one another (and the summed increases).

So, for a skill that has both the Melee and Physical tags,
100% increased Melee damage, and 100% increased Physical damage would be added together for the formula

total_damage = base_damage * (1 + summed_increases) * (1 + more_modifier_1) * (1 + more_modifier_2) … (1 + more_modifier_x)

Please note that the more modifiers listed could all come from the same skill tree --they’re multiplicative with eachother.

You can view the Community Game Guide to find more information on this, its a great resource. I also believe that the ingame guide goes over some of this as well.

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