Hi,
I have not been playing for to long but I enjoy creating builds.
Recently I was fiddling with a poison Marksman and noticed a few things.
- I found that when looking at my poison chance it would only show the chance based on physical items equipped and did not take into account skills and passive benefits.
Is this something that will be easier to keep track of in the future.
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Will there be a way in the future to be able to recall/order minions to move to a new location or at least to your location on command?
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this is more of a bug I think but I may be wrong here.
The Scalebarn node āconverts bleed chance to poison chance from all sourcesā does seem to work properly.
For example with hidden blows on smoke bomb I should receive 200% chance to poison whilst inside my smoke bomb and from my understanding if you have 100% chance to poison you will apply 1 stack per hit and an extra stack per extra 100% chance.
when tested if I had 100% chance to poison and I hit a mob once that would tick for say 80dps now if use smoke bomb that should then apply and additional 2 stacks but yet the DOT was still only at 80Dps.
Is this a bug or am I looking at this wrong?
Loving this game so far btw, really looking forward to seeing where this game goes in the future.