Don't make the story (bosses) any easier in 1.2

IIRC in one of the developer interviews it was mentioned that the anti-one-shot mechanic will be removed for some bosses and enemies, especially in the campaign.

Let me start by saying that I love trying a lot of different builds and I don’t mind leveling multiple characters. I also really like the story aspect of my ARPGs and enjoy playing LE’s story without skipping via dungeons or going into the monolith early.

Apart from the fact that I would love to see a continued story with more chapters to play, I really think that the bosses we face during the campaign are easy enough as they are, or maybe even a little too easy. If you play your own build without looking up anything, they stand out as a stronger enemy, but not as a real boss monster. If you follow a build guide, they just disappear if you look at them too long, almost never even get to do anything - and that is with the one-shot protection. I don’t want the game to be hard, and I love that it’s miles away from the slog fest that is PoE2. What I would love is to get to see more of the bosses and discover that they actually have recognisable and dodgeable abilities.
Having said that, I can definitely see an imbalance between bosses and imprisoned mages, for example, especially in the campaign.

Maybe this has more to do with the presentation of the bosses, but I feel that they should be more significant, which in turn would better convey the story, which can already be difficult to follow due to the time travel aspect.

I know that (by popular demand) 1.2 is going to focus on the endgame and crafting, which I’m also really excited about, but I felt like advocating for the campaign to get some love in the future. Maybe even bring back a quest or task to unlock your mastery to better tie it into the story.

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As far as I’m aware, they are removing boss ward from those boss-like mobs that aren’t actual bosses. They won’t remove it from any of the act bosses, just those special boss-like ones like Arjani, the Wengari Matriarch and Patriarchs, etc.

Basically the random mobs we’d get in the middle of an echo which had ward without being the echo objective.

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That’s a nice change then. I always thought those are strange encounters when two Wengaris are more difficult to kill than the echo boss.

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Also that big metal winged thing with huge dmg… hate it

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The Covenant of Dominion.

Agreed. I won’t go into specifics, but a blend between, say, Diablo and POE2 difficulty would be great. When there’s no real sense of accomplishment, it seriously limits enjoyment. You don’t want that feeling of, “Eh, whatever… moving on.”

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