Hi there! I played Last Epoch a while ago. I found exceptionally easy to the point where i stopped playing from boredom. (I know it gets harder at monolith but I just could not continue with no challenge). I already play hardcore, and I know there is a “hard mode” but you have to complete the game to unlock it!
Please just allow us to unlock the hard mode from the start. What benefit is there to locking it behind a wall? It just makes early backers like me that like a challenge frustrated.
I don’t know if that’s the actual reason they disabled it, but right now the game still has a few bugs and performance issues which negatively affect hardcore players. Just the other day I was in an echo and all my skills were suddenly disabled, including the portal.
I expect that hardcore players wouldn’t enjoy much having a character die because of a bug.
Once the game is more stable, I expect hardcore will be enabled again.
Hardcore =/= Masochist (hard mode)
Masochist is disabled, I can’t remember why a’d I think since 0.9 and mp.
I am pretty sure it will be brought back.
Maybe @AndrewTilley (sorry to ping you like this) can enlighten us.
Masochist was iirc monster have 50% increased life and dmg
Oh right, sorry. I got mixed up with the terms. So Masochist (or the new system that will replace it eventually) would me something akin to Veteran on Grim Dawn, except it only has difficulty and no upside?
On a similar note, kinda sidetracking on this issue, will LE have difficulty tiers? Doesn’t seem likely, considering the systems in place, which are already taking into account endgme scaling, but I was curious about plans for this.
I think Grim Dawn fails, in the sense that there is pretty much no reason NOT to play veteran. It is only marginally harder for the first few bosses, and the extra xp gets your character more ready for the next difficulty level. Normal is pointless, veteran would have to be harder to be a proper choice.
On the other hand, rather surprisingly, masochist in LE used to be REALLY hard. Much more than GD’s veteran. As the normal campaign is the easiest of all competitors, we were really jumping from one extreme to another.
I would love to see something in between, and I believe that’s what EHG is working on.
But as I said, finding the sweet spot is very hard (and probably different for each player, to make matters worse…).
My understanding is hard mode was disabled when 0.9 mp update was released.
Reason is. The devs didnt have time to bring that mode up to par with MP. By that i mean balancing it. At least thats what i heard from one of the devs.