Don't Enjoy Current Passive Tree UI and Look

I know this is probably the last item of concern on EHG list but I much preferred the old passive tree from about half a year ago or so. It had more colour and seemed easier to follow.

The current one has yellow bars or lines and some blue lines both going in north/south and east/west directions. I feel like I’m looking at a graph or something.
It’s just not visually appealing to me at all or thematic.

Hopefully it gets some updates and polish before official release.

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Hey there…

When they first dropped the new UI for passives it took a minute to understand the changes but imho I dont find it problematic or visually unappealing… in fact, now that I am used to it, I actually quite like it…

I hadnt noticed the graph similarity (I dont work with graphs everyday) until you mentioned it… but it doesnt look as bad to me as it obviously does to you…

Any chance you can provide some constructive alternative(s) that would make a better visual?

Well, I’m not graphic designer or decorator by any shot, but I do know when I like something that is visually appealing.

I can’t recall exactly, but the previous passive tree from around half a year ago or so seemed easier to follow. I believe it started from the bottom and the whole ‘jar’ filled up as you put points into it and you knew when the next row of abilities would unlock.
Now, I still get confused when I receive error msg telling me I cant unspec until I unspec something else; and cannot find which is the next talent to unspec somewhere on the tree to go back to unspeccing the original talent.

There’s yellow lines going horizontally and blue lines going vertically; it honestly looks and feels way too graph-like and something that belongs more in a math department.

Also, the old passive tree, iirc, the ‘juice’ that filled the jar had some color to it, or an opaque white-like tinge to it? The new tree I wasn’t even aware the yellow line was pushing eastward by doing 1 points every level until I started to unspec and pile them all in at once.

Not to bring up World of Warcraft but the old talent trees for each spec within the class had a very distinct feel and theme.
The background artwork and colors used really hammered in the feel for the specialization you were putting points into.
This new passive tree, whether it’s the base class you click on or your mastery, is almost void of any art and color. It’s just a plain black with I think some very minor detailing of something I can barely make out.

Not saying LE passive tree needs to be identical to WoW or any other game; just feel like the new one is a step backwards from the previous tree, in terms of user experience and visuals.

My man… It still “fills up”, like… there’s literally a bar that fills up. It still shows you exactly which “row” abilities will unlock at. The only difference is moving left<->right instead of up<->down.

I don’t care if the UI stays or changes because I found both versions perfectly readable, but if a progress bar being horizontal instead of vertical is all it takes to confuse you as much as you claim to be confused, the best UI/UX people in the world can’t solve that problem.

Thanks… This kind of reply is much more useful than your OP to anyone considering the visuals / UI updates on the passives… so thanks for taking the time.

I dont find the graph look to detracting, although removing the little ticks above the yellow bar (perhaps putting them inside the bar or having more obvious segments - brickwork - in the yellow) would make it look less graph-like to me…

The filling to the right is fairly common - any download bar, progress bar etc… so I dont think that visual is any different to the vertical filling up… just changed…

Maybe the blue bar could use a different colour or some more appropriate graphical shape… like the cool chains across unmastered specialisations…

I like that its simple without too many frills in terms of detracting design elements especially on some of them that are quite packed… sure this looks odd on the ones where there arent as many passives but when they fill up its good that its a simple layout… Maybe this kind of pure design aesthetic could be improved later once things are more finalised…

One thing you mention that I see a LOT of people not understanding is the error about the prerequisites of the nodes… Its such a common issue with new players that the devs should probably consider some other way of visually representing it… once you know how it works, its simple, but it can be quite a stumbling block/learning curve for new players… Not entirely sure how to improve this visually beyond some sort of active indicator in the error message - i.e. it flashes which node is affected or pings the yellow bar depending on where the passive point is important… like the search highlight just more obvious… Something like this would also be useful for skil activations… i.e. removing passives disables skills - it should warn about this if a skill is on the active toolbar when disabling it. Maybe this is all just too much handholding… but I;d favour a little more handholding than confusing new players…

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