Or just the bleeds from lunge?
If it turns any bleed chance into ignite for the character as a whole, that seems good for a fire build.
Or just the bleeds from lunge?
If it turns any bleed chance into ignite for the character as a whole, that seems good for a fire build.
Skill nodes only affect the skill they are in unless they specify that they are global (which it doesn’t).
Yes it’s not really clear. For instance, the node Apocalypse Whirl in Warparth specifically states: Bleed and ignite from all sources are Time Rot FOR WARPATH.
But in lunge there is no distinction for torchbearer or Voidbringer. I made an entire hybrid build that focused on turning bleed to time rot and now I know it’s worthless.
I’d think that while the wording in Warpath is clearer, that it’s the outlier as conversion is nevervglobal unless it’s specified (and yes, I know this because ive been here a long time and the game should be clearer).