First, I want to clarify that I know there are enough topics discussing about trade, but I want to come to a conclusion whether the trading system should exist here or not and it didn’t seem appropriate to post it in any of these threads.
Why people wants a trade system
Because:
- Wants to trade/gift stuff between friends
- Wants to sell some of his unused stuff to get useful items.
If we talk about the trading/gifting part between friends, EHG already covered it with their “gifting system” which I think needs to be improved, like the thread with the idea of a "Token" for example, so I will not touch this part. Only the other one that so many players (including myself) believe that it is necessary to exist.
We know that an open free trade system could give to EHG many problems: RMT, bots, balancing the game around trade and not solo-group gameplay, etc. So I’ll talk about it a bit, comparing it with PoE because YOU KNOW WHY, DON’T ASK.
What feels bad when you trade on Path of Exile
The developers of LE want the game to be focused on people finding their items through killing stuff and crafting equipment by themselves, instead of play an economy simulator like people call it here. Something that I agree. Everytime in Path of Exile I need specific modifiers to craft, it’s always better to buy it rather than doing it by myself because it’s more expensive unless I hit the RNG jackpot. That encourages me to try to not spend the few “coins” (Divine Orbs) I have in being lucky and in the end, I buy all my gear. The people who craft that equipment, it’s normally because they just take the risk or are the most “tryhards” (I don’t meant to be pejorative) people who kill the toughest bosses in the game in a few days in a starter league and juice their maps as much as they can to get the most currency possible in the shortest time. The majority of the people just buy their equipment except maybe a few items. I’m sure about saying the majority of people? Well, when you see the PoE market and a lot of the good stuff cost +20 Divine Orbs (and there aren’t many of them), you know that is not something every people have an easy access.
So, the point in this part, is that indeed finding your stuff and crafting by yourself is something fun rather than just buy the equipment already crafted, and I accept that point of view of EHG. BUT is not only that! There is something else, and I’ll mention it in “What feels nice when you trade on PoE”
Also, trading everyday in PoE is something like this:
Find some loot → go to your hideout → Put in a public stash and check the price on PoE trade website or using third party tool → Price it and go to do your business → As soon as a message arrives, quickly invite the guy and to avoid waste your time and time of your buyer, send trade as soon as he arrive in the Hideout → say “Thank you” → quickly leave the party and return as soon as you can to map. While maybe it doesn’t sounds bad at all, is in fact one of the most annoying things ever. Path of Exile for many people is a constant rush to “not waste time” being on the Hideout, so every action I describe, you do it as quickly as you can, no social interactions. If you take your time, the progress will be very slowly. Not for anything there is an expression that says “The Hideout is lava”.
What feels nice when you trade on PoE?
What feels nice like taking drugs (say NO to drugs!) is that sensation when you find something valuable that make people jump of their chair. I’ll do a comparison.
In Path of Exile, if you drop a worthless currency like an “Orb of Transmutation” (transforms a normal item into a magic one), you decide if pick it up or not. It have a distinctive brownish colour by the lootfilter and doesn’t make any sound when it drops. Buuuuut when it drops a valuable currency like the “Divine Orb”, with that distinctive sound and colour, you know you get a treasure that it opens your possibility to decide if using it to craft (exchanging it for currency) or buy your equipment. Here is an image when it drops on the ground: https://lr.mint.lgbt/img/ovoanbzrlmh91.png
This apply the same to top-chasing Uniques, valuable skill gems (Empower, Enlighten, Enhancer), valuable Divination cards, expensive specific maps, etc. PoE have a lot of items that makes the loot feel NICE after killing hundreds of enemies.
While Last Epoch have some of that, at the same time, you know that every Unique you get worth 500 Gold for the NPC and doesn’t matter if it’s the top number 1 of the Uniques, it will always be worthless for that NPC. What if the player didn’t really want that Unique? Just stash it if “one day” want to do something with it? Sell it for 500 worthless gold? This is the other point I wanted to reach.
When players say that want a better trade system here and try to give alternative options to avoid the problem that brings a free open trading system (RMT, bots, balancing the game around trading and not solo/group), it’s because people want their treasure to worth something! Where is the excitement if something that is so hard to drop, finally appears and doesn’t mean anything to you? That, that feels bad.
But if EHG doesn’t want the problems that brings an open trade system, it’s impossible to apply it then. None of the multiplayer RPGs with trading system are safe from this. Even if you limit the trade system, if will not feel good enough to make it viable and players will get mad anyway or the market will just be ignored. This is actually what the community is discussing so i’ll not say “i’m 100% sure that this is not possible and there is nothing else to say”. I expect people to be creative and see if there could be something good to replace an open free trade system. BUT, as I say before, I’ll continue the point that wanted to reach before.
And the point is?
The point is that maybe Last Epoch if want the existence of leagues like PoE, requires you to be connected to a LE server like PoE and want to offer you a multiplayer system like PoE, doesn’t mean it needs a trading system like PoE. A gift system will exist to try to satisfy the gifting between friends. And to satisfy the needing of a trading system so your loot worth something?
I think that’s what the game needs. Make it clear when you get something valuable. Make your drops valuable, like PoE does.
How make them valuable? If you can’t trade it with other players, trade it with a NPC that offer something worth of it!
When you interact with a NPC in any RPG, those programmed robotics scammers will just give you worthless amount of currency, whatever it is. Why the developers never try to make trading between NPC and players more interesting? Because always exist a trade system between players to cover that. But if here we don’t have a trade system for other reasons… Then make them valuable for the NPC! If you offer a top-unique, instead of 500 gold, why not offer x20 Runes (random example) if you want to craft? If you drop a valuable double T7 item, why the NPC doesn’t offer an immense amount of gold to try luck and spend it on the Lightless Arbor? Why there isn’t a NPC where he can haggle the prices of items you offer?
Maybe the answer is because it will hard to implement, right? If EHG wants this game to be different, I think it worth the try and with that, doing something different!
This is my idea that I already mentioned twice I think. Trade not with a player, but with differents special NPCs. You won’t have RMT, bots, you will never need to balance the game around a trading system and EHG will always have a control of the prices if they need to change something.
What do you think? I tried to cover all, I hope I didn’t forget something.