Does Ice Tiger convert flurry swipes to cold?

Not sure how to confirm in game whether this interaction is happening. Any help would be appreciated.

Further confusion: taking ice tiger makes flurry swipes change color when used. however, hovering the tooltip, it still states physical.

I have the same question. OP have you managed to find out?

Sometimes I really dislike the game being vague or just simply bugs. It just causes confusion here and there. Many skills’ interaction in this game don’t get explained clearly.

When converting damage, this is a common thing. But if you hover the cursor over it again, it will show the changed tag.
But I still won’t be able to answer your question. Damage conversion is not fully performed. We can take the example of the beastmaster scorpio. If we change the damage type to cold, he will indeed deal cold attacks, but his active skill will still hit with poison. Why? It is not known. He also has a node with a summoning of small scorpions. So these scorpions will hit with physical damage, even if we chose the node for converting physical damage to cold damage.
Why does damage conversion not affect the entire tree? Again, it is not known.
I hope that the developers will finalize this.

Because there are bugs and unintended interaction here and there across the whole game. EHG failed to recognize and fix them.

Your Scorpion example is quite good, like if we convert to cold we want our Scorpion to do cold related damage but yet the active skill still hit with poison and the small scorpions still do physical damage which makes 0 sense. There is no way we want to scale cold, poison and physical damage at the same time for minion.

I am Early Access player. I like this game but it is hardly to enjoy the game after seeing so many things remain to be fixed/clarify after years of development. I just want to play the damn game not doing testing myself to see which skill nodes are broken. That is EHG job seriously.

That would be % increased minion damage. Though I agree, I’d like to see conversions more consistent & convert applied subskills/ailments as well (bleed to frostbite for the scorpion conversion), though the scorpion conversion to cold states it converts phys to cold not poison to cold, so that’s a slightly different issue though still a bit weird.

I totally agree with you)

This is an important clarification, but nevertheless, I would like to see a full damage conversion, not a partial one.
In the game, there are often damage conversions on some of the equipment and tree nodes at the same time. If you do a partial conversion, it would be more logical to remove duplicates from equipment and skills, and change something from this.
Another interesting fact that you may have known.
Vilatria’s Downfall is a staff that changes a fire meteor to a lightning one. Yes, the description says that it does not convert shrapnel, but for some reason it does not say that it also does not change the Craterborn node. Perhaps this is done for balance, but why not reduce the values ​​​​and allow it to convert as well.
I also wondered how the Stardust node would work, because now the amount of damage should be added not from damage except for fire, but except for lightning, but most likely it is also not subject to conversion, which should actually duplicate the damage from lightning. But I haven’t checked it yet…yet)

Of course I know % increased minion damage exists but the inconsistency for skill conversion in this game is just MEH. % increased minion damage does help yeah. But as per topic title, if I convert Sabertooth to Ice Tiger which type of damage Flurry Swipes do?

Let’s say you take 5 points on Warcry “Frost Claw” node that increase 250% Cold damage for yourself and allies for 4 seconds after casting Warcry. If Flurry Swipes is converted to Cold then it does get benefit from it but if Flurry Swipes remains Physical then I know “Frost Claw” only affect Ice Tiger’s base cold attack.

But we never know because things like this can be found here and there across whole game unless I go do testing myself. The game is very inconsistent in terms of skill design and conversion. Some skill nodes are totally not valuable to take at all for example the totem version of Tempest Strike which is a complete Meme that doesn’t work with half of the skill tree. Like seriously not long ago they reworked Tempest Strike they don’t do some testing? How Tempest Strike Totem is possible to build around to end game?

Everytime I realize a build is bugged or confusing, I try to switch to another build just to find out the same condition repeats. This game has huge potential, but instead of fixing existing skills to polish out they add new skills to bring more bugs and make the game more imbalanced. It is frustrating seriously.

So instead of continue bitching, I do EHG job to do some testing. Conclusion is “Flurry Swipes” is converted to Cold when taking “Ice Tiger” node. The testing mainly done by using Warcy “Frost Flaw” 5 points node which give 250% increased Cold damage to allies.

I respec 1 of my level 85 Shaman to Beastmaster with no gears equipped, keeping it as blank as possible by only taking HP and Attunement passive points that do nothing on Sabertooth damage output. However, my character still have inherit 3 Strength which provides 4% increased damage per point for Sabertooth (total 12%), as well as 50% increased minion melee damage from Beastmaster passive bonus effect. So there will still be 62% increased damage for Sabertooth despite the character is blank. 2 points “Frost Fang” in Sabertooth tree are required to spec into “Ice Tiger” which gives total +8 base Cold damage which is fine as long as I can calculate its total base damage.

Based on my testing:
i) My Ice Tiger does base hit 95 damage and 3x102 damage Flurry Swipes to dummy.
ii) After casting Warcry, Ice Tiger does 241 damage and 3x258 damage Flurry Swipes to dummy.

Calculation:
1a) Actually base hit damage (to deduct out 62% increased damage): 95 / 1.62 ≈ 58.64 damage
1b) After casting Warcy, Sabertooth has total 312% increased damage (62% + 250% = 312%): 58.64 x 4.12 ≈ 241 damage

2a) Actually base Flurry Swipes damage (to deduct out 62% increased damage): 102 / 1.62 ≈ 62.96 damage (per hit)
2b) After casting Warcy, Sabertooth has total 312% increased damage (62% + 250% = 312%): 62.96 x 4.12 ≈ 258 damage (per hit)

So Flurry Swipes still have “Physical” tag after converting to Ice Tiger when hovering it should be a bug. Already reported using in game tools.

I decided to check it out too, but I even went around the bottom to get the conversion node. I didn’t want to include extra numbers for additional damage. I conducted a test based on your analogy and confirmed that flurry swipes are converted to cold damage, but for some reason, the tag doesn’t change. This is really confusing and annoying.
You’ve done an excellent job.
The conversion makes sense, as the animation clearly shows that flurry swipes are simply a triple basic attack.