does gear you can actually use ever drop? I swear every piece of gear that drops after level 15ish is not worth wearing at all (Except some Uniques)
Do you really have to craft every piece of gear you use in this game? Drop rate of Glyph of the Guardian is way to low for the amount of gear that you have to craft.
Hell I rarely ever even find any items with 2 useable affixes.
Also crafting gear fractures way to much even tho you have 95%+ chance at success.
Crafting is the main way I get gear. I do agree that it seems to break way more often than the percentages indicate, but this may be observation bias.
I think the whole gear system in this game is broken overall - the drops are middling or junk the vast majority of the time. This isnāt all that different than D3, of course, but it still feels lacking.
I donāt feel the gear mandatory that much during leveling If you find a good build synergy
I swear I leveled a paladin without changing my gear once from level 15 or so and rushed through content
And after a while (few characters) you really start to build up some reagent and making alt is so easy with crafting.
That can be good thing for a fresh start, like seasons for example, without reagent itās gonna be more difficult
I have to agree that finding items that are usable is very hard. If you are lucky and find a piece of gear with 2 stats that are useful you should keep it and craft on it. But donāt waste your glyphs on this items. You wonāt keep these items for long and fracturing one is not that impactful during early game.
The gambler also is a good source of items to start with.
A problem with the rng of the current item system is that there are a lot of affixes and only a few are dedicated to specific items. So there are many useless item-affix combinations. For example it is not uncommon to find weapons with protections on it. I find this kind of wasted on a weapon.
The crafting system does compensate for this because you can use the affixes on an item they fit on. Without the crafting system we would barely find anything useful besides unique / sets.
But this is intended. So donāt hesitate to craft the crap out of your items.
As a fresh player Iād suggest you save your gold for runes of shattering and buy some everytime you can afford it. Keep items with usefull stats in your stash until you can afford runes to shatter them. Focus on 2-3 useful stats on your starting / midgame gear to keep the risk of shattering low.
Good points RawSuicide, that is what i am currently doing but i guess the introduction of the loot filter will make this whole process more enjoyable !
In my experience every item which is good for me will break well above 80%ā¦even had them break at 99%ā¦but if I craft an item which is totally useless I can get the crafting to 30% without breaking it. This is based over several hundred items, not just one or two!
And when you have been at the gambler for an hour trying to get an item with a few good stats on it for your character, to just watch it break after applying 2-3 affixs, it isnāt fun.
I know a lot of you will just say āOh thatās just luck etc!āā¦but itās happening way to often. Even to the point were I have started to wonder, if their some hidden coding which checks each item against your build, and then adds a secret chance to breakā¦thatās just how it seems to me.
Crafting can be really frustrating. And it happens a lot (i mean to break), even with a 90+% chance to success (which makes sense as itās just a probability ; perceptions have always flaws especially as human brain struggles with the low number/probability representation).
The gambler can be helpful for sure but you can spend a little money and time on it (even itās not a perfect roll it can still improve your gear).
I think MoFs are more effective, especially maps with chests (if you can increase the level) and donāt cost anything.
Donāt forget the removal rune too. It works really well and even with 1 T4-5, you can craft a very good item (you donāt need 4 T4 or 5 to make an item works).
Endgame content needs a lot of time and patience. If youāre angry doing it, youāll only see the risks of losing something and probably go on and on, without being as cautious as before (btw Kahneman & Tversky has made experiences in the field of decison making, for gain and lose with risks, that explain it well).
Anyway, if you could obtain a super T4-T5 Item in an hour or two, it would be totally useless to put a craft system at the core of the game (and to farm in any case)
The crafting in this game is quite amazing imho, and barring a hidden code as suggested above (which I doubt), I feel its great. Thereās plenty to build upon of course, and I would wager they will. Cant wait to see what all evolves in their systems.