Theoretically:
Set health: 768 health with all four pieces at max rolls at tier 7.
Set dodge: 336% with the same condition.
Set elemental max is 1440 with all four pieces with max rolls at tier 7.
Set necrotic/poison is 1760 with the same condition.
Set armor/void is is 1760 with the same condition.
All the sets are prefixes.
Set health: Gloves, boots, amulet, relic
Set dodge: Gloves, boots, rings
Set armor/void: Gloves, boots, amulet, relic
Set elemental: Amulet, ring, relic
Set poison/necrotic: Gloves, boots, rings
For a full protection set build you can theoretically go the following (not that we have much control…)
Amulet: Set elemental, set armor/void
Gloves: Set armor/void, set poison/necrotic
Boots: Set armor/void, set poison/necrotic
Relic: Set armor/void, set elemental
Ring 1: Set elemental, set poison/necrotic
Ring 2: Set elemental, set poison/necrotic
Set elemental: 4 pieces
Set armor/void: 4 pieces
Set poison/necrotic: 4 pieces
So assuming you’re the luckiest person in the world and get all tier 7s with max rolls, you’ll have an additional 1440 elemental protections and 1760 armor/void/necrotic/poison protections.
I got bored and did some math (which probably needs checking) to compare going full elemental protections versus going set HP + set dodge. Assuming the values above, what I found was that the amount of hits to kill you for having full elemental protection is about the same as having full set HP + 30% dodge. For non-elemental protections, it’s set HP + 40% dodge (this is assuming base sentinel HP, which may need some corrections). Of course you need less and less dodge to match the hits taken to die from protections as your HP goes up.
This however, does not take into account the following:
- hp regen
- hp leech
- damage over time (can’t dodge that nor apply glancing blow)
If you don’t take regen/leech/DOT into account, dodge and HP wins out. If you take those into account, the smoothed out damage (versus the spike you get from relying on dodge) is probably easier to manage. Plus you won’t get shafted by DOT.
What we also need to take into account is the opportunity cost. All the set protections/hp/dodge are prefixes. You need to take up 12 prefixes to fully gear out set elemental and set non-elemental protections. Set HP and set dodge takes up 8 prefixes (and a number of suffixes for the added dodge that is required for the % dodge to apply to). You can save valuable prefix slots by taking out set elemental and just get added elemental protections in the suffix slots, but efficiency takes a hit (4 slots using added elemental protection suffix slots gives you 1100 elemental protection assuming tier 7 max rolls).
Set HP + set dodge pairs up well since you can max it out easily. It’s hard to match set HP + protections as you have too many prefix slots to do so. And if you’re not going to have 4 items with the set affix, it’s not worth it (might as well take the suffix protections). Set dodge + set protections run into the same opportunity cost issue. There’s only so many prefix slots.
Oddly enough (at least to me), protections + dodge wins out against HP + dodge. But again, not realistic considering the slots.
Assuming my math checks out and my understanding of the game mechanics is correct, going dodge with HP is more efficient with the prefix slots. But you have to take into account unlucky damage spikes (not dodging and the attack crits) and play really carefully around DOTs because those will just wreck you as your dodge AND GB does nothing against it. Oh and another thing to take into account is set GB prefix slots. You can get 4 set GB on four prefix slots with 4 set HP and 4 set dodge. You can’t realistically have 4 sets of protections and expect to have 4 slots for set GB. Again, suffix slots can be used but efficiency will always take a hit going the non-set route. ALSO set dodge can go lower depending on how much added dodge you add to your suffix slot (and at what dodge % you’re comfortable at).
However considering DOTs, I’m more inclined to go the protection route even if it’s less efficient. DOTs just really murder you with just dodge.
Assuming again that my math checks out and I’m understanding things correctly, here’s what I would like to see changed:
- Take out set void/armor protections and set poison/necrotic protections.
- Add a set non-elemental (can rename) protections (not including armor).
- Make armor adjustments to adjust for void/armor protection set being taken out.
- Allow dodge and GB apply to DOTs in some form.
- A little bit of a tangent here, but I’d like to see GB taken out of the game. Realistically everyone who understands the game always tries to get 100% GB. If it’s not a choice and taken across the board, why not remove GB + lower damage across the board + lower prefix values on sets (more prefix slots open up)? To me affixes are about choice. Will you add damage here? What kind of defenses are you going for? Are you going for something niche that adds to your build? If you have to apply 100% GB that is required, that’s more of a chore to fit in GB affixes and not a choice. Right now I go for 4 set GB prefixes and work my prefixes around that and would probably do that for the majority of my characters.
The game is probably at a state where these changes are not realistic as they touch the foundations. There’s probably a sweet spot of protections + HP + dodge that can work well. Theoretically you can create a meatshield maxing those out using all the prefix and suffix slots. But opportunity cost strikes again, damage will suffer.