Do you guys know

… that the average playerbase of the last months was about 5-20k?
So, the servers where made for about 100k players - nobody expected such a big rundown on the game (wich is great - it´s a awesome game that deserves that hype).
So just relax, wait a little, drink a coffee or something and chill - the devs are allready working on it.

Also:
“WhY cAn STreAmerS PlAyE aND i DoNt?!?!11?!”
Watch closer … most of them playing offline, you notice that by the not visible latency bar at the right side of the spell bar. Thats the reason why they “CaN PlaYe”.

Dont know, but is this your fist game launch ever? …

1 Like

1 million copies sold and they expected 100k players?

yea, sounds like great planning.

6 Likes

@Nyurei +1

1 Like

Oh, the white knight from d4 forums, in here trashing the coming king of the genre :slight_smile:

Im not trashing the game, infact i had fun during the beta. Doesnt change the fact the release is a desaster tho.

it might be a new concept to you, but it is possible to play, and like multiple games my friend.

1 Like

white knight of the forums here to lick some ass more, keep it up good boy

1 Like

If I sold 1 million licenses to a service, I would expect 1 million people to use that service. The game died with around 10% of that load. In what world do you expect to have less than 10% of your customers use a service on the launch day?

4 Likes

nice way to say you don’t understand what’s happening at all.
read the update post again.

The “Is this your first game launch” question should be posted to the devs as much as the players. They should have staggered the launch times.

3 Likes

This is legit the only game they’ve released … so yeah. It’s their first game launch.

1 Like

Do you pay for a service and accept not getting that service? Because when I buy something, I’d like to be able to use it for its advertised purpose.

1 Like

You will be able to use it, just gotta be patient man.
They’re not doing this to you on purpose lol.

1 Like

You’re saying they have created an online game, yet never played a game that launched online? Odd. They should have staggered the launch times.

2 Likes

You can play as many games as you want online but once you’re actually doing the work and releasing a game yourself you don’t actually know the background minutia that goes into it. Give them a break. Every big name game goes through this on launch day. You can be as prepared as you want, things like this involving this many people all over the world will never go quite the way you thought it would.

You can always go ahead and release your own game online and when it goes smoothly for everyone come back here and give me a good ol’ “I told you so”. Just make sure it sells as many copies before launch so it’s a fair comparison.

Not to say this hasn’t been a real shit show, but it’s better to have a good game with some up-front connection issues, than a totally shitty game you can log into and play (not mentioning any names here).

I don’t work on games, don’t pretend to, but I do work with servers. There are ways to mitigate issues like this that anyone dealing with server load issues would know. I am not hating on the game, but I am not going to defend these kind of launch issues either. Eleventh hour studios could have staggered the launch, this was within their power to do. They decided to go out and open them up to everyone, and big surprise, they crashed.