If we look at the class system in LE from the point of view of GrimDown implementation, we could choose the Druid branch for transformation and the Master branch for pet breeding.
And within these branches, we would have no restrictions. Only for other classes.
For example, we would not be able to combine the archetypes of the Magician with the archetypes of Sentinel.
If we take, for example, games with a clear class system, for example, D2, we understand from the very beginning that we have severe restrictions. Therefore, there are no such problems.
In LE, the developers open the door to other archetypes a little bit, let us see them, smell them, but we cannot take them with our hand. And this can create a certain hostility among some of the players.
I am not saying that this system needs to be changed, I mean that the perception of the players in this system needs to be changed.
When we see âhalf of the neighboring archetypeâ, we should perceive it not as âhalf of the neighboringâ, but as âan inseparable part of ours.â
That is, the players on a subconscious level should not perceive this as a limitation.