Some people apparently feel that way. But if what you care about is the “risk”, I don’t see what the actual difference is. LE even puts “Deathless” on your character sheet so it’s not like somebody can lie about it.
Moving on. This is just going in circles so feel free to pat yourself on the back and feel good about your motives and your knowledge of everyone else’s motives. If you don’t understand, I seem to be incapable of explaining in a way that demonstrates what the difference actually is. And that’s okay. no one is as good as clearly and precisely explaining everything like you are.
Queue your comment: “well I’m glad someone recognizes it.”
Jeez, man, it gets funny sometimes.
Hardcore appears to be something you’re passionate about, so I’m sure you could explain the difference if there were one.
I think the tag on the item is the right way to go about it, it maintains the integrity of the HC/SC separation but allows the player to have the choice that Llama is talking about, which I agree with.
There’s also an assumption that “standard” isn’t going to get the league content, which may not be the case (if Mike had his way).
not really, standard having league content doesn’t change the fact its economy will be a mess and it’ll mostly be a graveyard for everyones characters, people don’t play seasons becuase standard doesn’t have new content, people play seasons becuase they want the fresh starts.
And because they want the new shiny league content.
before i read anything, my thought is that it is a unfair grinding tatic for the sc community tbh, you get extra rewards can power level and basically boost yourself to higher content.
ill have an additional reply later.
No it wouldnt lol, you know nothing about economics obviously
Supply vs Demand is all that matters. just because when you die you go to softcore heaven which is another plane of existence entirely from HC league doesnt mean HC prices adapt to SC, infact go and look at HC prices in PoE and they are absolutely awful:
PoE ninja/trade has Dying Sun; a uncommon drop from Shaper who has been around for 7 years - on Softcore average price 25 chaos with 195 listings
Hardcore Sanctum league has TWO listings one for 35 other for 100. they can charge what they want as only 2 are online right now only 5x the price of softcore
Pretty sure you were the one asking if I even played PoE then you come out with this comment
Let the hardcore be hardcore. If you die, u die. Your deeds of valor will be remembered.
Uhm. What? No?
The HC economy is still isolated. If you die in HC you dont have access to your HC stash anymore, you have the items that was on the character. This has 0 effect on the HC economy, what it does affect is the SC economy, which already has it easier because they can die infinite amount of times. The SC prices are completely irrelevant to the HC economy.
Nobody is going to level a HC character to then purposely die to sell items in SC. It makes absolutely no sense.
So, like somebody else pointed out, the only issue is self control. I died on my HC and while I could load up SC it felt pointless because my stash was gone and I started playing like there was no risk anymore. It just felt wrong so I deleted the character manually and started a new one.
Yes it does, they do it all the time on PoE
Standard players are psychos who will do whatever they can to get the limited league items.
its a common strat to play HC to farm and buy items specifically to rip to standard where the supply is either 0, or extremely small.
Take cluster jewels for example, they came from delirium exclusively. Standard had 0 access to them during the league, the only way to get them was to rip them from HC. if you were interested in making money in standard and were a good player you ran HC league, bought up supply and ripped them to standard to sell for big money.
This effects the HC economy because your supply of items is artificially being deleted/inflated depending on if its profitable to rip it to standard. if enough people are trying to buy and rip items to standard it changes the demand/price of those items in HC so suddenly now HC trade players have to fight with standard players for the items they need.
HC players are not the ones who are going to be doing it, its SC standard players who are going to be doing it.
This however is less of a problem if standard had access to all league content, because then its just easier to farm it in standard with your mega characters.
like if you think LE dropped its first cycle and had say 10 new exclusive uniques only available in that cycle, and ripping sent you to standard you dont think standard players would be chomping at the bit to be the first to rip it to standard to then be the only one on th market to have it? Standard players are psychos and will 100% be doing that.
Honestly if “league” hc, ripped to “league” sc, you wouldnt have any problem since SC players already have access to that content and thus dont feel a need to do HC just to get it.
This does not tackle the problem of hardcore mattering or not in terms of the side discussion of this thread, but I dont play HC so cant comment on it.
But for the topic of items and trade in OP? it 100% depends on where cycle HC players rip to when they die, if SC standard then its a problem, if its cycle SC, then its not going to cause trade issues.
Mind you I don’t have thousands of hours in POE yet, but isn’t that an exception? Generally, the same items are available in SC and HC?
But I do see your point. In a case where there is less economy in HC, an item could theoretically sell for a lot less than in SC where currency is more plentiful. And then it would be profitable to farm HC and try to get those drops. That was a bad assumption/line of thinking by me, thanks for correcting.
But then it’s a case to case basis where the devs would have to be really careful… I at first thought it was nice to keep my HC character as SC to check em out etc, but I guess because for this case it would be better if they were just sent to the void or an economy with no impact at all.
As far as I’m aware I have never asked you if you play poe, all your name means to me is someone that gets very emotional in discussions on these forums, maybe I did, would of been weird of me though cus I’ve barely played poe, I only have like, 300-400 hours in it. But what will really surprise you, is that I’ve never actually mentioned PoE in this thread, wild huh.
Obviously hardcore will have items that have a higher value than softcore, especially as you push into content people will die a lot in. Didn’t think i’d have to lay out every single point, but sure, the point I was makign was about items that would be cheaper in hardcore, becuase they either don’t fit hardcore builds as well, or because the average gold earnt in hardcore is lower, so the average price should be lower as, like you said, supply and demand. Less gold = less prices on stuff. However as we’ve seen, in many different games, the existence of two parallel markets, that don’t interact with each other constantly, but have some level of connection when goods can only move from one to the other, and not the other way around, the one that’s moving stuff to the other can have its prices impacted by the one items can be moved to (I wont state the reasons why again, or what people would gain from it, thats already been posted about in this thread, read up if you want to actually have a discussion)
Anyway, enjoy your day, enjoy randomly accusing people who basically never interact with you of random things
“The decision doesn’t draw people in or give them a reason to try HC…”
- Honestly, I haven’t done HC in years due to a busy life and wanting to retain value in my character investments yet LE HC was something that Did indeed make me play HC again. I would at the very least have on the build that I currently wanted to play and could continue to improve upon it should a unfortunate lag event or mistake occur.
I do think there should be an alternate solution to the trading problem you describe however. My brain is too small but a suggestion would be to make anything that comes over from HC to SC untradeable.
I just want to point out that EHG plans to introduce cycle mechanics to both the standard and cycle simultaneously. You won’t be forced to play a new character to experience the cycle unless they go back on that decision.
If I’ve understood OP’s argument correctly (not entirely sure) what he advocates is this:
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Once a league/season starts, season exclusive items are added to the drop pool for both SC and HC characters;
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At this stage, HC players can only trade to HC players and SC players can only trade to SC players;
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When an HC character dies, it gets transferred to SC together with their stuff;
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SC having more players might have a more inflated economy (this is usually the case, altough it’s not guaranteed as HC and SC players might value items differently);
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This incentivizes players that drop a chase item in HC to intentionally kill off their character in order to move it to the SC league and thus a larger, more profitable market to sell their item;
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In turn, this makes the HC economy more scarce and items are harder to acquire (the extra value of item, in OP’s Scenario, is not adequately compensated by the reduced amount of currency available that drives prices down).
Again, not sure if I’ve understood OP correctly as I don’t play HC.
I assure you I would absolutely not play hardcore if there was no such mechanic.
This sounds incredibly far-fetched.
I guess, but it’s the only explanation I came up with.