@LizardIRL did a video a while ago on the very same thing, you will find it on youtube, if it is still up, how relevant it is now though, i dont know, but going off what you are describing, sounds like it is.
@lizardirl
[1 year ago]
UPDATE Devs reached out after the video, we had a nice chat about the entire topic. They are aware of the problem and want gear to have more impact.
this make sense but i doubt they gonna adress this issue for atleast next few years its not like they gotta adress only items to make them have more impact you also gotta adress then every monster and skills and entire scaling system
Yeh i like @LizardIRL aswell, we even had a bit of a ding dong because i like to speak my mind aswell, we kissed and made up though.
Some of these other streamers are just kiss arses who wont have anything bad said about the game, but are happy to sit there slating other games, its BAZAAR See what i did there.
While I somewhat agree with you (and PoE is an extreme ARPG), I am mostly referring to an ARPG genre as a whole, where items are supposed to mean a lot
The strength of affixes at this level of gear is pretty low
Also they are making adjustments to the corruption system end game and we will have to see how it plays out anyway.
Gear matters, but building a strong baseline character also matters. People will still seek out gear to min max.
The devs seem to be trying very hard not to overtune the skill tree if you look at the falc, where the multipliers are either very low, or are conditional or both. Im sure theres a few that fell through the cracks and are actually too strong. And one we already know will be too strong (looking at you shadow daggers, even with a 24% nerf)
he didnt remove all his gear. did you not watch? He removed the majority of equipment, still had his boots and belt though. And had every idol still. The items he didnt remove contributed to his pretty standard endgame health pool of 2k+. He would of been one shot multiple times over and failed if he didnt have that health layer., He nearly died even with that much life in an instant.
He only took out 3 points (out of one of the most broken multipliers in the game).
If you watched , you saw him get chunked by white mobs and nearly die a few times. And his killing power was significantly reduced. You can argue that the game is easy, but saying the gear means nothing is insane.
You could do a 2-3 link dd and kill packs in path of exile.
In fact. You dont need any gear and you can kill stufff with just sentinel of radiance currently in poe. Doesnt mean its good.
Because its not just killing 30 white rarity monsters coming at you in small waves slowly and risking death.
Also you are talking about minions, which across virutally every arpg are either useless because the ai is trash and they die instantly, or are overpowered because they can tank for you and deal good damage with low investment.
You can beat the entire game of PoE and push deep into maps on basically nothing if you are doing a guardian minion build. So why are you complaining about this game doing the exact same thing?
Again, the conclusion is this game rewards your base character more than Path of exile. The skill links are basically within your skill itself. you can clear a lot of content in a tabula and 6 linking a strong skill in maps with no other gear, but enjoy getting randomly one shot (same with last epoch)
I get what you are saying. But. I was leveling from 5 to 58 with the same weapon. It was irrelevant. Links (whether it’s passive tree in LE, or gems in POE) are not gear. I felt really frustrated with how little gear affected my gameplay.
I only started playing after that Video but I did see it. Even now I doubt you will survive in a corruption 200 echo with no gear on. (Maybe minions?). After reading this I logged onto my POE character from the current league. Removed all my gear. Equiped a Tabula (Main Skill) and a pair of boots(Support skill) and a Belt (Some resists). Cleared a T1 Strand including the two bosses. Was tough, and very slow but I could do it. Not much fun though because it took so long.
No one’s mentioned it but, if you had summoned your minions then unequipped all your gear those minions retain the stats you had with the gear. Try resummoning them again and doing that test.
As for the shared video, it’s really not that effective since the vitality rebalance. The fact that a void knight can do that from its vitality increases isn’t saying much. We all know the game is pretty easy before deep monoliths.
The weapon damage bonus is only relevant for early game. After that, your skills catch up and the flat damage it gives becomes less meaningful. However, affixes become much more important at late game.
All the % damage modifers in the world won’t do much without any flat damage. He’s using a skill that gets flat damage from Vitality (of which the VK can get 23 from the passive tree + 2 starting +1 from killing Majasa for a total of 31 → 62 flat damage @ 200% added damage effectiveness for a total of 204 flat damage for DO or 123 flat damage for the AoE). The Rune Dagger he had equipped gives up to 40 flat spell damage which is ~65% incremental to not having a Rune Dagger equipped.
I didn’t say it was useless, I said it was less meaningful. Changing your weapon at level 10 or whatever can double your damage, but changing it at mid-late game is less meaningful because by then you usually have other sources of flat damage in your skills and passives. It still adds up, just not so much as early game. So you can get away with not updating your weapon at a certain point.
some minion builds in LE are like , say, SRS in PoE where you can play white maps (and at lvll 75 you are at 'white maps ’ in LE) you can play in sh*t gear and still own. Some skills / builds allow that. A matter of balance I think. Fixable with patches