In 1.1 Skeleton durability nearly doubled per point of int. Made a huge difference to there survivability. Do the same to Spriggans please.
I haven’t pushed any minion build into empowered timelines so far, but it seems that even with investment into minion survivability, they become too squishy fast.
Players can avoid taking damage, this is part of playing the game. Minions more or less don’t. Micromanaging their movement by spamming ‘A’ is not exactly feasible in most situations.
I thought about scaling minion survivability alongside corruption scaling. If monsters deal 2% more damage, your minions get 1% more max HP or something like that. While your minions will fall behind at some point, they don’t end up as pure cannon fodder as fast.
I play a Necro zoo build that I pushed into the mid 800 corruptions. The issue with Spriggans is that they don’t do enough to justify putting a lot of resources into survivability.