Display kills in Monolith

Hello everyone !

I think it could be great to have a new display during a monolith run that shows the amount of ennemies in this run and also shows how many ennemies that have been killed. Just under it, displaying the loot bonus for the reward chest would be perfect !

The display could look something like that:

Completion: 12/120 (10%)
Loot bonus: 10%

7 Likes

Good idea…

When I first started playing, one of my initial questions was if clearing made any difference to the MoF runs & loot chest content. While there are other issues with MoF, just giving this kind of feedback could “give the illusion” of having something more to do on MoF runs.

This, together with some proper explanation tutorial, that clearing more monsters does increase the loot from the chest would most certainly be a valueable addition to this game mode.

3 Likes

You should have to clear a minimum percent to get to the next Monolith like in Diablo 3

Just running to an objective skipping everything in the way makes the game feel cheap and everything im doing worthless.

2 Likes

I agree, but I think in Diablo3 the amount of kills needed was a bit too high. If it is smaller I am fine with it !

1 Like

You Have my vote here

1 Like

You get considerably more loot from the chest when clearing alot mobs, compared to just running through and doing the objective.

Having some sort of “choice” is a good thing IMO.

1 Like

i love this suggestion to adding loot bonus for current map + completion % !!!

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