I’m trying to make lightning disintegrate work (only just reached empowered, and making progress), but the math is driving me a bit nutty. The ultimate goal of trying to calculate DPS effectively is so I can understand the relationship between something like “added spell damage”, “mana”, and “flat spell damage” and where diminishing returns of each are with respect to the other(s). I’ve read the maxroll dps guide, and i know the in game tooltips can be misleading, but i’ve stripped my character down to the bare minimum and the numbers still don’t make sense.
My character sitting naked in town in 4 different configurations (no gear, did not take laser focus, hyperfocal, searing plasma, etc. DID convert 100% dmg to lightning via Electrify).
- 5 int
- 5 int, +7 lightning spell damage
- 5 int, 31% increased lightning
- 5 int, 31% increased lightning, +7 lightning spell damage
Finally disintegrate has an effectiveness of 1.2 per tick or 4.8 per second, which is another source of confusion, but for this math we’ll use 1.2. In each of these scenarios the calculated damage (i think) should be:
- (24) * (1 + (20)/100) = 28.8
- (24 + (7 * 1.2)) * (1 + (20)/100) = 38.9
- (24) * (1 + (20+31)/100) = 36.24
- (24 + (7 * 1.2)) * (1 + (20+31)/100) = 48.92
In game however, these are my tooltip DPS numbers for each of these scenarios:
- 528
- 689
- 588
- 790
==insert confusion here==
What I ultimately want to know is if flat damage (+spell damage while channeling on helm/chest) with the updated effectiveness bonus would actually outweigh other options of int, mana, or spell crit (for ignivars).
The math for mana is easy, laser focus is a huge dps loss, but with hyperfocal and 1200 mana it’s a net 0. If you bump that mana pool up to 2057 you can cancel the negative multiplier on twinbeam completely as well.
Here’s a random clip of gameplay just after reaching empowered for funsies: https://www.youtube.com/watch?v=ACGZT-Oi3xc