I am trying to understand why the skill Disintegrate shows a sheet damage of 27,089, yet by all my calculations the skill only does around 8000 dps maximum.
Above is a 15 second clip of me using disintegrate.
I am certain both beams are hitting as prior to recording I tested the tic damage of one beam. After the first two seconds Escalation activates and my damage goes up, but this buff to the skill isn’t even considered on the sheet damage until I get the buff. I am calculating the dps based on the number of tics of damage over the course of the time after the Escalation buff begins. (If I take Escalation into sheet damage, it should be 33k per second) Yet even so, my damage still falls far short of the amount shown by the original base sheet damage.
The skill is currently level 15 and I have 3 points in Magnify, 1 point in Escalation, 1 point in Infernal Ray, 3 points in Inferno, 1 point in Dragon Tongue, 2 points in Galvanized Defense, 3 points in Searing Plasma, and 1 point in Twinbeam.
When I made this character I made it for flat spell damage and channeling Nova. I have reworked my passive skills to focus fire, but most of my gear still works with spell damage or elemental damage. Either way, this shouldn’t lower my output.
So why does the skill, when hovering, show 26k+ while the best I can calculate is approximately 8k? Meanwhile Nova shows about 3k and delivers exactly that amount of damage…
Is the sheet damage calculation for Disintegrate just that jacked up or am I missing something here?
Does the sheet damage also calculate fire aura from Inferno? I thought fire aura would be considered it’s own skill… If I cast whirlwind on a sentinel and trigger smite, it doesn’t add smite damage to whirlwind calculations, so why would fire aura be added to Disintegrate calculations? If this is the case, it seems very disingenuous and misleading as far as the sheet damage is concerned.