Disintegrate animation does not pivot with character since 0.9i

After installing patch 0.9i when channelling disintegrate with my sorcerer and pivoting the character around by moving the mouse, the disintegrate animation stays in place, i.e. it stays oriented the way it was when channelling started. The character itself does rotate and enemies that it is facing after rotating are receiving damage from disintegrate in the normal way, so it seems it is only the animation itself that does not move but in every other respect the spell is considered as being aimed in a different direction.

Player log file:
Player.log (459.0 KB)

I don’t have this issue but after installing 0.9i my disintegrate is completely invisible but it still damages enemies and moves around.
Here is a video clip:

I also have had an invisible disintegrate since the patch hit

Yeah i cant see the beam but it doesnt rotate. Still gets the damage tho.

I’m having the same issue.

Yall should verify game files integrity in Steam in case you have a dodgy texture

I tried this first. It did not solve the issue.

Can Confirm issue. Also Verified files with Steam to no effect.

Disintegrate was working fine for me until I got the Escalation talent, now the visual is static but the damage still moves with my mouse.

This should be fixed now as of 0.9i2, let us know if you have any problems.

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