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Did the Rapid Strike in Puncture Path problem ever get fixed?

Hey…

Just trying to spec Puncture with Rapid Path going via Siezed Prey rather than Timing and I see that its still locked…

It was reported a while ago with a “Easy Fix” mentioned by the devs… Any chance this is fixed in 0.9?

Sure does not seem like it. I am having this same bug and am unable to allocate it when approaching it from the right side even with 2 points in the Seized Prey node.