So after not playing for a year I came back for the new season and while it has been fine I feel this is not enough to keep the players happy for more then a few days, a week.
Right now the campaign part is so mindnumbingly easy it feels like its made for a toddler, skills do way too much damage, enemies do no damage even if you have zero gear on and there really is no challenge whatsoever in the campaign whatever you are playing.
Now I do feel the campaign should never be too hard but it should never be this easy too. Its too easy AND waaaayyyyyy too long. Even POE2 campaign feels better to run through⦠2xTIMES and thats bad.
But yeah once in Monoliths I feel thats it, there is literally NOTHING thats going to change from now to super deep uber endgame other than grinding out for better stats on my gear⦠but⦠why? Im lvl70 doing lvl85 content with ZERO issues, I oneshot most of the stuff, clear almost entire screen with one button and items that are dropping are lvl80+ so I cant even use them for a long time⦠this clearly shows something has gone wrong in the balance section.
Content itself is fine but I havent found anything super fantastic vs 1 year ago. I was REALLY hoping to see a lot more improvement over 1 year of developing a seasonā¦
Also, I cannot see my mouse cursor on a 4k screen, it is so goddamn small I always lose it and there still aint no option to make my mouse cursor larger⦠like comoon.
And the WASD⦠BASIC THING⦠left click should be able to click items AND use a skill at the same time⦠how can you not code this right?
Other then that it is as jank as it was a year ago nothing has changed.
Overall its a decent game for a few days with interesting crafting system but other than that the game is all over the place with janky movement, skill effects, graphics and literal no challenge whatsoever⦠I was expecting much much more over a years worth of dev time.