Well, basically, title. In most games where you have dialogues/npc talking, you usually have one of two systems:
- 1 click text: text just displayed, click moves to next dialogue
- 2 click rolling text: text is being rolled, 1st click skips rolling animation, 2nd click moves to next dialogue
But in LE the system is basically “1 click rolling”, which is beyond frustrating for people who read text fast, if you want to read story you have to wait for the whole text rolling animations.
From my experience in all games where devs tried to play around with these systems and create something new the only outcome was some kind of frustration. Be it pause in 2 click, unskippable rolls, etc. These two systems I mentioned in the beginning are kind of proven old and working ways to satisfy both people who want to skip dialogues entirely and people who read them.
I do understand that most people just skip dialogues in this game, so 1 click option is more optimal in some sense, and wanting fancy rolling text is also very understandable. But honestly then just give us option to disable rolling text, that would help a lot