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Another very adequate damage from plot monsters…
Temple of Lagon was the first roadbump for me too my friend.
Monster damage goes up as the campaign goes on - it’s kind of a check on how good your defenses are. Mind sharing your build? How do your resistances look? How’s your damage?
It might be worthwhile to stock up on cold and lightning res, even if it’s just temporary for this area!
There is too much resistance, too little armor and too little health.
For example changing the belt for something with health+armor will benefit you a lot. Or change the helmet or relic.
I haven’t built a rogue myself yet, so I’m not 100% sure how exactly to build them, but I’ve done a few other characters.
I think you’re lacking in both survivability (health especially) and possibly in damage (which indirectly contributes to survivability).
Here are some ideas:
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At some point in the future, you want to replace your weapons - Yes, having a sealed exalted modifier is amazing (especially since attack speed scales nicely with dancing strikes), but you need to eventually remember the Base Melee Damage your Weapons have. Daggers on your level could have up to 33 Base Melee Damage and One-Handed Swords could have up to 50, JUST from the Implicit modifier. If you then add on a “Added Physical Melee Damage” affix, it could seriously make a difference in your dps.
Also get more Dexterity, as that also scales your Damage (4% increase per Dexterity). -
More Health. Get more Health Affixes where you can get them. Replace your older items more often, to keep up with the curve. The implicit modifiers alone are often a good reason to swap equipment often, at least during the campaign. You can mostly craft the other modifiers yourself.
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Find something to do with your unusred Skill Specilization. Currently it’s on “Shuriken”, but you don’t have that skill in your hotbar? What about Decoy? You could specialize it in a way, that you gain haste when you throw it, and enemies get their armor shredded AND get taunted. That should help your survival as well.