What are your/the teams/the community’s feelings on the endgame and the end-endgame, meaning mono’s followed by empowered mono’s? I’ve made 25 plus characters, 700 hours so far and I’ve only taken one into empowered because by the time I get there I didn’t feel like there was a point. There doesn’t seem to be any obvious path for power creep besides hoping for better versions of stuff I’d collected along the way. Am I missing something? Do mono’s take too long?
Uh, maybe. I have a feeling – so we sort of have these two game modes we kind of have to keep in mind and right now we’re primarily, I think, designing for multiplayer as like the main game mode we’re kind of keeping in the forefront. Trying to do that without causing problems in single-player is difficult for sure and especially difficult when you don’t have a large player base and all the features functioning in multiplayer to design for in a live environment. A lot of things we’ve designed for are hypothetical situations so it’s a little tricky to get the details right, first of all. You’re hitting on some very fine points and I think they’re going to evolve a lot in the next little while between now and 1.0. I think those are the types of things that are going to end up changing quite a bit and a lot of it’s going to be based on player feedback.
So a lot of it’s based on hypothetical situations right now, both in single-player and multiplayer really. It might be a little bit too long, I don’t know. I think one of the big advantages a single-player situation has is that because things aren’t resetting you do have a longer time to spend in the environments so you’re getting a little bit more time to go through this and come back to it after a while type thing. There might need to be things that change there to make that more interesting. In multiplayer there’s more of an opportunity to skip ahead with friends type thing, and that environment does rotate faster generally. There’s things that will help that, I think, as time goes on in both situations.
When it comes to the possibility that maybe it feels too long I think that might stem more from a problem in the Monolith itself, that we’ve talked about quite a few times, which is just more things to do. For example, in this situation right here let’s pretend I can’t see what’s down here and maybe there’s something down there. Right now it’s probably just a couple of enemies and that’s it. What if there was a possibility that down there there was a portal to a boss that had a sweet extra drop and there was a reason to explore more because of that. I think that type of thing where there’s just like random events that can happen in the Monolith that just make it more fun to play the Monolith in general and make it more about the journey than the destination would help this across the board – single-player or multiplayer doesn’t matter. I think that sort of thing is missing from the Monolith before it really feels like a complete endgame system. We do get this feedback a fair bit where it feels like there might be something kind of missing from the system. I think that’s mostly what it is.
We’ve tried to add little things that are less intensive to add into the design to make it more interesting than just sprinting to the finish, which I know some people still do but I think it’s less prominent to just sprint to the finish than it was before – which is good I hope. I think it’s more about improving the Monolith’s moment-to-moment gameplay feel than changing too much of the overall structure of the Monolith, but like I said as we get more feedback we’ll see if there’s more we need to change in the overall structure.
Recently we did do a few changes to the structure of the Monolith system as a whole, which speeds up getting to empowered and speeds up once you’re in empowered doing multiple runs. There’s a lot of things like that that we’ve done recently to sort of do what you’re talking about. I don’t know if doing too much more of it, outside of that, is great yet. I hope that answers the question.
I missed some of the questions I think – that there didn’t seem to be any obvious path for power creep outside of getting better stuff. I did read that whole thing, sorry. I think it also might not be explained well enough though that the empowered versions of blessings are significantly more powerful. For example, the empowered version of this blessing is between 45-75% Cold Resistance so the regular version of this blessing probably has a range of like 15-40% or something. So there’s quite a bit more power to be had there from each of these in the empowered ones, so there is that at least. Also, you do get more blessing options the higher you stack corruption and just by being in empowered – so you’ll get the right blessing faster too.
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