Hi, I am trying to “math”, but I am not great at it.

Can someone check the comparison below between a Crit and Non-Crit partial build and let me know which does more “DPS” (damage)?

A few things:

- I didn’t do a whole entire build. I did just enough to try to create an apples to apples comparison.
- I kept affixes in “parity” between the builds. i.e. if a piece of gear had 2 crit affixes, then it had 2 damage affixes. If it had one crit, then only 1 damage.
- Base Gear differnces: Build 1 uses as much Crit on base items. Build 2 swaps to anything meaningful for DPS (mostly attack speed).

Ok, here we go.

The two builds are Beastmasters using Swipe.

- One is maximized for Crit, and damage is added secondarily.
- Second is maximized for damage only, with no crit whatsoever.
- The Passive trees are identical except changing the Crit nodes for Penetration nodes.
- Swipe Tree exchanges crit nodes for damage nodes.

**Build 1:**

Summary:

- Base phys damage: 101
- Attack Speed: 15%
- Crit chance: 61%
- Crit multi: 447%
- Physical Melee Damage: 450%
- Physical Penetration: 0%
- Swipe: +200% Crit Chance, +100% Crit Multi

**Build 2:**

Summary:

- Base phys damage: 116
- Attack Speed: 45%
- Crit chance: 5%
- Crit multi: 200%
- Physical Melee Damage: 834%
- Physical Penetration: 21%
- Swipe: Damage increased: 60%, Cull @ 14%

**Analysis:**

**Build 1:**

Base: 101

Increased damage: 450% * 101 = 454.5

Crit damage: 79% crit chance for 547% crit multi = 547 * .79 = 432.13% bonus

Crit damage (including Swipe): 432.13% * 454.5 = 1963.89 per hit

Attack Speed: 15% (115%) * 2486.12 = 2258.47 “effective damage”

**Build 2:**

Base 116

Increased damage: 834% * 116 = 967.44

Swipe More Damage: 68% (168%) * 967.44 = 1625.30

Penetration: 21% (121%) * 1625.30 = 1966.61 per hit

5% crit chance for +100% = 200/5 = 5% (105%) x 1966.61 = 2064.94 per hit average

Cull: 1/0.86 = 1.16 * 2163.27 = 2395.33

Attack Speed: 45% (145%) * 1638.34 = 3473.23 “effective damage”

So, there ya go.

Is there a “cutoff” point where building crit vs. damage is better one way vs the other?