Decoy passive Acid Fumes with Fire Converted Acid Flask

The passive Acid Fumes for Decoy replaces the explosions from Decoy with Acid Flasks, and also replaces the Ignite from the On Fire passive with Chance to Poison. Which makes sense because usually Acid Flask also poisons. But if you’ve converted Acid Flask to fire you want to keep the Ignite instead of converting to Poison. The unique helmet Hive Mind that’s also for using both Decoy and Acid Flask does account for converting Acid Flask to fire, so it’s strange that Acid Fumes does not. Also unrelated it would be a buff to the build I’m leveling if it Ignites instead of Poisons.

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