sometimes you really grind my gears. I already told you time and time again to think about what you are saying. And so, as i already warned you, in order to prove to you that i don’t do idle threats, i will snitch about you to the devs. Yes, i do. Your last comment was one too much.
You say ‘That was close’ when nothing noteworthy did happen, when you just killed a single mob or so. Then again, in situations, where your squishy self is in constant danger to be one-shotted, you brag how “easy” this is. “Too easy” you say. Usually shortly before dying to the mentioned one-shot.
I don’t believe you anymore. And this time i make it true!
Please dear Devs.
for the love of all that is good in this world (for example this game), give me something that puts me in a place, where i am able to shut up this cheeky brat. At least for so long until i think she has learned her lesson!
There, i did it. You will see what your annoying chatter not suiting the situation you are in will bring you. She who sows the wind must expect to reap a storm.
I agree. It’s annoying. “That was easy” You BARELY SURVIVED. “That was close” You killed a skeleton. ONE SKELETON. They are not a threat. It’s just bones, Cindy.
Do you mean “Mute error voice lines”? Already turned off.
Or do you mean “Voice volume”? That comes with the price that i also do not hear the things i actually do want to hear.
Is there anything else i can change in settings and i am not aware of?
Or the Sentinel saying “Stand down or die” while he mows everyone down. D’you reckon some of the enemies would have surrendered if we just let them survive a little longer?
This is a setting many RPGs have where you can define the frequency of these random one liners. LE needs it as well.
In the grand scheme of things, it’s a reasonably simple setting to add. I imagine they already have their trigger chances somewhere in the code, they’d just to store the frequency multiplier and add it to the formula.
It’s still not something you do in 10 minutes, but should still be relatively low effort.
That being said, I imagine it’s also low priority (as much as I’d like it).
You could play a transformation build like Lich, Werebear, Spriggan, or Swarmblade - they don’t use voice lines while transformed. I’ve been playing a Werebear again lately and he never speaks because I’m always transformed.
Come to think of it, I haven’t noticed any voice lines on my Forgeguard this season either … Will have to double-check. But I only have “mute error voice lines” activated - still have voice volume full. I don’t notice any of the lines anymore after 950 hours, except for the mage’s “Fools, fools, fools!” line…
Marksman does it right. She says “I might have to drop something.” But every time it is said with different intonation. It is quite funny actually and i like that.