Your villains are all generic and boring and very rarely sell the fantasy of the world . Non of them have epic backstories or terrible secrets. None of them even betray us, or are an old ally gone rogues. So I’ll give a quick rating of every major lore villain, and why they need a upgrade.
Harton- He has a cool personality and clearly tons of backstory, but Harton could use some visual spicing up. He Has eight legs which is the perfect amount just to be another human boss. There isn’t much to do with him other than make his model more unique
Zerrick- Cute worm thing with no connection to the story whatsoever. Why is he even here. Couldn’t you explain this with the time traveling elements. Just keep his cute appearance ok.
The Immortal Emporer- Wow a skeleton scaled up. How original. If You’re going to make a big bad guy at least make variations of him. Since you’re probably committed the generic evil skeleton with no lore tie in whatsoever…Just give him better armor and a giant necrotic cod piece or something.
Rayeh- He’s just a big firey chicken. T here’s nothing unique about him that Blaziken didn’t do better. Like Unicorns he’d probably look better in purple.
Lagon- This is the second enemy you’ve used with claws. Are you just remodeling Harton now? He needs a more unique features to his boss fight. Even if his character is deeper than any other character in universe it doesn’t justify the lazy re use of models.
Majasa- There’s not a lot to say about this design. Even her mechanics as a boss are pretty tame. Nothing to good nothin to bad. Though you could do more with the snake design. Like have her audio cues delayed, because they all start with the letter S.
I just can’t take another one of these big bads with generic backstories, and motivations.
Reuse is smart practice to make the best use of time.
However, I don’t think that Hades is a good example of this.
Sure, a lot of NPCS share the same base modes, but they all have been heavily modified.
Nyx looks nothing like Megaera.
Also you don’t fight Nyx (as far as I know), so most of the interactions you will have with her will be with her portrait, which has been made specifically for her.
And most bosses have bespoke models, animations and portraits.
Are we playing the same game? I honestly don’t pay much attention to the story but I did notice the names of the characters you interact with in the newest act are all the same in the past(?) as some of the villains in the future. That can’t be a coincidence can it? And didn’t Yulia betray us? Or betray someone? LOL I didn’t pay that much attention but again, there’s some interesting story/lore going on if you pay enough attention. Plus I fully expect there to be a story payoff at the end to explain things.
In other words, I’ll wait to see what the final release looks like before deciding on character “depth.”
Or “neigh slayer”? It’s a much better, more yoof-accessible (ideally with the usual “leet gamer” tags before and after that the kool pre-teen kiddies use in their online name nowadays) than i would expect to come from a Dance and Theater Arts major like yourself.
Fully agree with you. I don’t see why just because this genre is kind of tailored towards people going fast and skipping past story, you couldn’t have a memorable villain.
I’m thinking of someone like Handsome Jack from BL2 (a mechanically similar genre to Diablo-likes as well), hands down one of the most memorable villains in any game I ever played. I don’t see why games like this also don’t do more of this type of storytelling as well, where you get the plot advanced primarily through background dialogue at certain points: so it’d be less driven by long text dumps from NPC’s in the home town, and more by baddies taunting you and telling you their evil master plans while you were fighting them.
None of them scratches a white cat behind the ears!
To be fair the whole game is an empty husk when it comes to story. This could be a Warhmammer plot for sure but without the everything is OP action ^^.
Villains and NPCs in Last Epoch are very throw away. The only characters we actually build a bond with are in the Imperial and Divine Era which are very late into the game. The villains don’t even register us on their radar until shortly before we are fighting them even though we’ve been foiling their plans for a good while. The villains never make a plan to trap us nor do we really have allies that could betray us for most of the story. The story is reliant on the stakes of “the fate of humanity” without providing any actual humans for us to care about really and it kills all of them off. So we are just saving the world for a vague sense of goodness and self perseveration which is kind of shitty emotionally.