As someone who was homeschooled in physcolology and 1 year of socipathology. I have gotten successful enough to afford an armchair. So I have to say that the tactics you use to prey on poor innocent souls gaming addiction is just wrong. You use every tactic in the book from seasonal updated to keep people playing your game instead of going out and living your life all for the sake of profiting off players enjoying your game. I was okay with the seasonal update cycle with selling an incomplete game. Even let the decision to work on multiplayer slide despite the obvious malicious attempt to have addicts get others addicted. However this time youāve gone to far. After finally reaching the end of my first monolith I now know the true horrors of the game. For those who donāt know there is a gacha system in this game called blessings which give raw character power, but unlike other gacha systems you donāt get these blessings with money. No. Far More sinister than that. You pay for these blessings with your time. You canāt just use seasons and expect players to play the game for 1000ās of hours a league just to get one good blessing. This tactic is sickening and I hope youāre happy with yourself EHG.
P.S. You can make this all better by just letting us pay for our blessings.
PSS Please make a purple unicorn pet for void knight.
Seriously?! Donāt you know how predatory it would be if they made a purple unicorn pet? You of all people should be aware of how many more thousands of hours we would all play if we had something that cute following us around. Shame on you!
Assuming you farm blessings with 200 corruption, you get to choose from 4.
Number of blessings is 18, I calculate a probability of NOT getting desired blessing after completing a mono as: 17/18 * 16/17 * 15/16 * 14/15 ~ 0.88
Chance to get desired blessing is 22% on average.
Then I use online probability calculator to calculate more:
About 8% of NOT getting desired blessing in 10 monos.
About 0.5% of NOT getting desired blessing in 20 monos.
That is not taking a roll into account. And while 0.5% is not much, it is 1 in 200 players, that would get upset at least. I would like, if there was more deterministm (with reroll for example or something else), just so even unluckiest person donāt grind too much. But even if you spend an hour to complete a mono, itās no way near thousands of hours. Unless you want a perfect roll, which you should not expect in this genre of games
You have 5 Blessing choices at 200 corruption.
4 Blessing choices comes with 50+ corruption
No timeline has that many blessings, they are all between 9 and 13 blessings
I am not good at maths or probabilities so I canāt comment on the correctness of your caluclations, but there is definitely another wrong assumption here:
Not all blessings have the same probabilities, because they are grouped into different tables.
So some blessings have way more chance to occur then others.
(Blessings all have the same weighting though)
Ok, Hope this time itās more correct Assuming blessing have the same weighting
With 13 possible outcomes probability āAā to NOT get desired blessing is 12/13 * 11/12 * 10/11 * 9/10 * 8/9 = 61,5%
Probability B to get desired blessing is 100% - 61,5% = 38,5%
Probability to NOT get blessing after X monos in a row is A^X, probability C to get blessing after X monos is 1 - A^X
Number of players D, that will not get desired blessing after X monos, is 1 / (1 - C)
Probabilty E that player will need exactly X monos to get blessing is C(X) - C(X-1), where C(1) = B = 38,5%.
X
C
D
E
1
38,46%
1,63
38,46%
2
62,13%
2,64
23,67%
3
76,70%
4,29
14,57%
4
85,66%
6,97
8,96%
5
91,17%
11,33
5,52%
6
94,57%
18,41
3,39%
7
96,66%
29,92
2,09%
8
97,94%
48,62
1,29%
9
98,73%
79,01
0,79%
10
99,22%
128,39
0,49%
11
99,52%
208,63
0,30%
12
99,71%
339,03
0,18%
13
99,82%
550,93
0,11%
14
99,89%
895,26
0,07%
15
99,93%
1454,79
0,04%
16
99,96%
2364,03
0,03%
17
99,97%
3841,56
0,02%
18
99,98%
6242,53
0,01%
19
99,99%
10144,11
0,01%
20
99,99%
16484,18
0,00%
Average times, before players gets specific blessing, is the sum of the products of column X and E, and equals to about 2,6. Still not thousands of hours needed.
Also, the blessings have specific āslotsā they can spawn in:
Fall of the Outcasts canāt spawn the blessings that are in slots 2 & 3 in slots 1, 4 or 5 (unless Iāve massively misunderstood how Tunk presented the data, which is entirely possible). So itās not quite as simple as you present.
Whoa, thatās why there is almost always one of the Increased Unique Drop Rate, Increased Experience or Increased Gold Drop Rate when completing Fall of the Outcasts. So there are weights, just in a weird way