Data Mined The Game- Found These

Well yes, but exactly like that :stuck_out_tongue:
LP was never “disabled”, it was never enabled for these when they got added.
The 3rd item is not a quest item but a once per character guaranteed drop from a “somewhat hidden” named mob.

And then because of the feedback of the community they added these upgraded versions.

Can’t bearsed to go back through all the posts/i.ages of stiff in the game that’s been in LE tools since it was added. What “third item”? Orchirian’s Petals?

Yes, correct, and the upgraded new version is Ashes of Orchirian which can be obtained from Soulfire Bastion

According to a thread i read, they mention that the game guide specifies that idols cant get LP. I cant answer to you if its been disabled or enabled. The game files still allow up to 7 affixes per item (6+1 sealed affix). Probably from beta, as i remember someone on here mentioned that items at one point had 6 affixes.

The devs do not allow you to have more then 4+1, but the game still supports it. Its kind off odd choice then to artificially handicap the player

It’s called balance.

By your logic, why not have 50 affixes per item so we can add them all and not have to choose?

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That is the most stupid thing I have read in a while. Yes the game had 6 affixes a looooong time ago, but taking away maximum number of affixes is not a handicap, if the game is balanced around that amount of affixes, quite the opposite, it makes affixes more interesting and meaningful.

Why do we not have 300 passives points to spend? Why do the devs handicap us in only having 113 passive points…

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It was never enabled in the first place.

Likely from alpha, since it wasn’t 6 from 0.7.x when I joined.

You’re assuming the values were (or would be) the same with 6 affixes.

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Just reporting on what i found so far- questions of balance and why is not really something i can answer. I agree 7 would be op

[Redacted]

As for my intentions- like i said i was testing builds, because i got bored of live, [Redacted] As i dug deeper i found stuff, and wanted to share it.

I suppose that is a lesson- if players are happy with gearing processes, they will be playing the game instead of being on forums [Redacted] to have fun. This was almost envitable out of boredom.

No you didn’t said that anywhere here in this thread :smiley:
I still find it strange, because nothing of what you “datamined” is any new info.
And most of the stuff you presumably “found” doesn’t even reflect things that you actually can get ingame. So there is absolutely no merit there for anykind of character building…

Totally depends on the affix values. If they were 2/3 of the current values then you’d have the same stat budget but greater flexibility with where you got those stats from & depending on the “required” values you could either have less over capping or more.

That doesn’t mean that those people can understand what they’re looking at though, that require skill & knowledge/experience.

Some off it certainly, like the idols with legendary affixes.

That’s true but it’s not exactly like I am doing physics. I do make AI videos [Redacted] over 70K hours in gaming. So I have some basic ability to poke around.

Not very hard especially with unity

If you make a game, people can open it like a tincan. The engine is irrelevant. Which is why no DRM-protection has ever lasted.

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Yes, but you also thought that legendary idols were a thing in the game’s code but not droppable. It’s not just “can I press the buttons to get access to the data”, making sense of it is a thing as well & that only comes with experience.

Not really, we know that in live they never drop with LP, which means that something is stopping them from being dropped. But they show up in the database as legendries. Something does not usually happen with no accident. Which means either idols should be dropping with LP but its not- which is a bug. Or B, they been locked. Knowing that Temporal sanctum does not accept idols, the thing is not accidental.

Just me using logic

No, they show up in LE tools as uniques. Uniques are not legendaries.

It’s not a bug, it’s never been a bug, the devs don’t want them to drop with LP. There’s several ways they could have coded it.

And an editor to override the dev coding that doesn’t give us idols with LP to enable them to have LP & saying “hey guys, you can get idols to drop with LP”. You wouldn’t have seen that if you’d just been “poking around the data”, it’s an artifact of the editor you were using to force the game to drop stuff that it wouldn’t ordinarily allow being dropped, which I don’t have an issue with, until you then go around spouting that this stuff can drop:

That’s not true because not all idols can have legendary potential. If they where just gaining LP because they where items they would all have the option to do so.

But that is not the case. Only some of them have it. I can’t spawn items that don’t appear under a category. I can’t spawn crossbows because they are not listed under it.

Same way I can’t spawn the idols as legendary. [Redacted] those idols where made with the option to have LP.

No, Llama is right. They are uniques and they can’t drop with LP and can’t become Legendary.

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Hmm. I will take your word for it Mike- for now. But it does make me wonder why the in game tool tips automatically call it Legendary and why only some idols are available.

Thanks for the clarification thou. I will default to your statement- because I think you would not lie to me and the others

I removed the idol section from my video- as I will take Mikes word for it. Thanks