Damage taken spike in Empowered Monolith

The fact that ubberoth gatekeeps literaly the two items you need to have chance at him with any build baffles me. Sure give players a thropy for beating him but do not gatekeep items behind him if it is supposed to be “challange yourself”.

I rather farm 50 regular abberoths than 1 ubby for them. And no “just join MG to get em and farm your own” is not a solution, period. If those 2 items weren’t gatekept by him I wouldn’t give a damn about ubby cuz when i get back home from work I want to relax and not undergo dark souls dodge-dance for 30 minutes only to get 1 tapped by randomly well placed DoT pool. If I wanted to play dark souls, I will go play dark souls.

And these random damage spikes are not helping. Started necro today when I came back and I got one tapped by prison mage in osprix camp by sending me to Orrobyss with 500 HP one shot. No thanks.

The issue is that no distinct difficulty exists ‘behind Uberroth’. Which is different from the competition.

Yes, you unlock Uber-bosses in PoE with doing T17 maps… which are ‘theoretically’ the highest content.
But after uber-bosses you can use methods to buff that content and actually handle it this way, up to the degree of potentially dealing with all possible content variations existing if you push it far enough, which is the ultimate goal.

Nothing like that in LE exists comparatively, since the corruption increase not only tapers of to nearly nothing but also is… well… endless in scaling there is no distinct goal available… which makes putting items behind pinnacle content fairly nonsensical outside of min-max reasons. And not many are min-maxers.

Last season I’ve created a super fun (for me) yet not cheap build (melee GS+TS Beastmaster using the Storm Breaker unique 2H mace) (which I farmed with blood and tears myself as I play CoF) which could do Abby in under 4 mins and clear 600 Corr maps (and harbingers).

Now I get 1-shotted by Harbingers on 400 Corr. They certainly did smth to the numbers and it really pisses me off.
And it’s not that my character is squishy - I have over 50% armor, res capped, layers upon layers upon layers of defenses from BM/Primalist passives, 4k HP, a ton of health leech, Titan Heart, RED GODDAM RING!
But now I get 1shots with 4-5k hits from harbingers, whos hits a was tanking at ease (well, not at ease, but they left me with around 10% HP).

I’m just wondering - WHAT ELSE should my build have to be once again viable to kill Abberoth and still be fun (without me requiring to dump all the fun and play OP meta EQ bear or frogs?)
I always loved LE for the ability to play around skill you like and still get kills and fun. But the reality hits hard with 1.3 Patch. No changes concerning my build/class whatsoever that could affect me that hard yet I get BONKED like a truck now without any goddam idea on how ELSE should I improve. That’s just ridiculous

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Damage reduction percentage helps a lot. My EQBear BM has 20% from chest, 10% from roar, 20% low life, 16% near by, 10% to minions. Plus my endurance is capped, my endo threshold is very high, all resists overcapped, and almost immune to crit. Oh yeah, I use a shield too (cough).Onslaught of Cetera is very fun. I could stack more DR also if I wanted too :wink:

So basically ‘use every single defensive option in the game at once’ is the answer?

Seems kinda like shit design to me if you ask me :stuck_out_tongue:
If you need everything you have no choices about stuff, you cannot choose if you go more offensive or defensive, you have no choice on which specific defensive layer to take. It makes every build the same, starved constantly for defenses to even do the baseline of content… not to speak of only OP builds being able to go beyond when we see it comparatively to the majority existing.

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It’s the same DR system that Diablo games use. Example: Look at D3. You can wear an Aquila Chest for 50%, wear a unity for another 50%, get 50% from a set. The formulas are different on how diminished returns works, but if you don’t at least have that first 50% you are cooked. Even with lots of resists/armor. The only time armor makes you immune would be for stuff like gold wrap or mega paragons in main stat.

And I won’t compare technical depth with Diablo games of the modern time either.

They’re technically as deep as a puddle in a genre which has the biggest long-term playergroup wanting the depth of an ocean. It has the longest expected play-time of any genre besides MMO’s like Guild Wars, Runescape or the more classic versions of WoW before it became shallow reptitive slob.
This methodology is so utterly inadequate that not a single game outside of the Diablo franchise managed to make a successful long-term title in the history of gaming. And Diablo solely lives from the franchise name, hence massive PR which causes a high turnover rate.
LE is not mainstream visible, neiter is PoE. So any methodology which works on mainstream customers simply won’t work because they have no inclination to become customers in the first place.
Every game… every genre has a specific clientel, and Diablo has been an outlier since Diablo 3.

It’s baffling enough that a single instance of ‘makes you immune’ even exists. But that’s besides the point and only a showcase of how badly designed Blizzard games are.
If you want AAA slob and enjoy it fine… all power to you… but don’t tell anyone else ever ‘be happy with low quality simply, should suffice, right?’