Damage taken spike in Empowered Monolith

Does anyone else feel like something’s off with the damage in Empowered Monolith?
Void Knight with only 100 corruption, nearly 3K HP, 2K armor, max resists — and random noobs are hitting me for 1.5K damage.

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I feel like the damage is off in the campaign lol. Feel like many things got huge damage buffs across the board.

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They totally buffed all the bosses in the campaign and especially in the end game! I wish they would stop trying to make this game like POE2! I am very sick and tired of all these mf’ing Souls like games! I hate them so much!

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yeah why are they trying to make the game harder! They advertised this game when I bought way back in Early Access as a ARPG Hack and Slash! They didn’t say it was a souls like, but shit it has gotten too many buffs because of the loud mouthed people to make the game harder! Hey EHG why dont you just add a higher difficulty and leave the normal game the way it always was! i just spent $60 on a supporter pack for Season 3 and i feel very ripped off and am considering stopping playing! If I wanted to play a souls like I would play POE2!

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I wish they would cap corruption at 500 too so we can have more build diversity. Then when you get a build that can do that you are finished and farming End Game. Infinite scaling difficulty is terrible design and it needs to stop.

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I manually stop at 300. /shrug

Game is designed around 1k+ corruption though. So for me I consider that is required for a viable build. The bar always gets raised when there is no cap and there are better rewards.

The bar gets raised when there is a cap as well though because stronger builds can do stuff at the content faster.

I kinda agree about capping corruption, but that would’nt magically solve much.

OP also appears to be unaware of the galloping power creep being added.

Wait… people calling going from babymode to “hey something can kill you if you mess arround” soulskile? Tell me you are delusional without telling me you are delusional. The game got a tad bit harder and now you can see even better how unbalanced the whole mess is. Starting out with an acolyth and toying arround with RiP Blood was a very meh experience. Starting a second toon as a sentinel with… whatever is still running stuff down. When I stopped toying arround with my Acolyth and played the stronger skill everything was fine. There is a reason why it’s best to level as a Warlock ^^.
I’m glad the game got harder but sadly they did it the wrong way as they do for a long time now by making mobs stronger. Instead they could bring overperforming builds down to a level wehre every class is viable and not inflating everything by increasing the enemies numbers and reducing build diversity.

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Apparently so, they may be used to PoE where glass cannon is a viable way to play.

That’s not making the game harder though, that’s just making stronger builds weaker (which I agree needs to be done so that there’s less of a difference between the strongest & weakest builds). If you don’t play one of those strong-builds-that-got-balanced-down then nothing will have changed, the game is still as easy/hard/whatever as before.

IMO, they need to do all 3 things, buff weaker builds, nerf stronger builds & make the mobs harder.

To be fair there was no dodge roll in LE because that’s not a core mechanic of a “Hack and slash” ARPG. It’s a core mechanic of “soulslike”

I complained when they added dodge because I am worried they will add content that requires dodge rolling. Which isn’t something I’m interested in or people are looking for in this genre of hack and slash.

  • I’m not here to press dodge, I’m here to be an immortal god look at monsters and pick up loot. At no point should any content be designed around dodge. It’s an ARPG there is an attack and I need gear to be immune to it. That is the true “hack and slash” genre.

So from the original design and marketing LE has definitely shifted some away from “hack and slash” and too “souls like” following PoE 2. They shouldn’t be like PoE 2, I’m not saying PoE 2 doesn’t have good ideas, they do! It’s just PoE 2 is designed to be “Soulslike” We don’t want that in LE.

Also there are a lot of hilariously overtuned mobs right now 1 shotting you and doing way way to much damage. Which severaly hurts build diversity and it’s just not fun or something that is a big part of “Hack and Slash”

People who want more difficulty level are in the wrong genre. That’s not what these games are about. So there are very valid points being raised and it is an issue.

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To be fair, it’s viable in LE as well, as can be seen by many Rogue builds that have very low eHP but they kill everything before they can be sneezed at.
It’s just not viable for every class.

To be fair, none of the content does.
The main reason for adding dodge roll was to allow people to not waste a skill slot in a movement skill if they wanted and still be allowed to dodge boss mechanics. Not only that, but they did add plenty of solutions for you to not use the dodge roll, even giving you a huge buff (swiftness) when doing so.

In that regard, I’d say dodge roll was a successful mechanic added to the game. You can use it and replace your movement skill, you can have it and ignore it, you can replace it and use a movement skill or you can replace it and ignore movement skills entirely and still have enough speed to avoid the boss mechanics.

To also be fair, this is something that they’re addressing. Much like these types of mobs showed up last season and they nerfed them.
I think this is more of a “Oops, we accidentally made them too tough” rather than a design decision to acutally make them tougher.

The difficulty of everything was scaled up though. All the content is harder and they increased every mini boss/boss in the campaign. That’s why people are getting wiped out at level 11 now.

I’m not sure of that. Most classes can’t tank a lot of mechanics and if you don’t dodge you are dead. So that means you are now confined to tankier builds to get the same gameplay and design you were looking for.

Again these games aren’t supposed to have many mechanics, in fact if you see the mechanics then that usually means your build is bad.

I’m neutral on it. They did add in these items which makes me neutral. However it’s a slippery slope now that it’s here and it would of been better if it never happened. It now allows the Devs to say well there is dodge so maybe you should use it on this fight and take off the Crab ring to dodge that mechanic. I’ve had to do it, so don’t act like that isn’t the case either.

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But the game already had those mechanics before dodge was a thing. This wasn’t changed. They simply required you to use a movement skill before, whereas now you have the option of using that skill slot for something else and dodge the mechanics “for free” now.

And if you look at the bosses added since evade was implemented, you still get the same mechanics. Harbingers, woven bosses and champions still follow the same fight design as previous bosses.
The only boss fight that has a different design is Aby/Uby and that fight is more about careful placement and control of the arena. Evade isn’t very relevant in that fight and you can just walk/run for most of it.

No harbingers, pinnacle content and other mechanics were after.

Don’t agree.

I’d like to add the campaign was a miserable experience on my Lich if people try Last Epoch and they play the new advertised class and quit it’s well warranted. Besides the bugs I’ve reported it was a disaster and died about 40 times. I’ve given up it’s just not fun.

So I’ve rerolled Pally to farm gear because it’s a sturdy reliable easy class to blow through content with. That being said still got deleted a few times in the campaign and fights that weren’t a problem before now are.

Sorry I don’t play Last Epoch looking for a challenge it’s actually quite the opposite. It’s to relax. When in the character screen the decision should be which OP God do you want to pick up loot with.

  • Think LE is moving in the wrong direction in a lot of ways trying to “chase” other ARPGs and they need to realize they need to carve their own path.

Gotta head to work but so far this season is a misstep by EHG. It happens hopefully they learn from it. They are allowed to make mistakes. They gotta stop listening to the vocal miniority though, it’s how we got here. A bug filled rough Season launch with no testing and overtuned campaign and content.

With all that said this thread is correct and people likely tried this season and already quit. Think there will be a very very sharp drop in players and that is a shame because the game looks more beautiful and new items are interesting. Looks like EHG gonna have the season PoE 2 had last season, which was bad.

This Season so far was the worst experience I’ve had playing this game in my 1800 hours played.

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I don’t see a change in philosophy in those fights. They’re still about telegraphed mechanics you need to avoid.
I mean, half the mechanics of harbingers are the ones from the boss, just overtuned.

I guess we’ll agree to disagree then.

One last final note from my post above before I head out. This idea that you need a League Starter to farm gear for the build you are “Excited about playing” is inherently bad design.

Can we get away from that? I don’t think picking X to start the season with should be a mistake and people are forced to reroll because of the difficulty spikes and miserable experience. As I said I was forced to reroll but how many people won’t and just quit?

The campaign and all content even seasonal content in the campaign should be an easy face roll with a build using ANY ABILITY it wants. It should be a teaching mechanism and easy so you can gather resources for your build and End Game.

Right now people are getting dumpstered in the campaign and from the Seasonal mechanic which is what happened in PoE 2 last season. Everyone complained the campaign was too hard etc and they left that game and played LE.

I digress, there needs to be a testing team to make sure the Season is ready to go (this season wasn’t ready) There needs to be a time where you can just start playing any build you are excited about and not required to use a League Starter first.

LE just made all the mistakes PoE 2 made and it sucks is all. LE needs to be it’s own game.

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And it is now if you don’t life under a rock. Same goes for WASD. H&S games theese days are twinstickshooters and advertised wrongly from mypoint of view.

Fait to coplain about it but at this point in time there are more H&S games with dodges then without. It’s gotten so far that WASD and doge is a staple of the genre that was never intended with it. Times are changing.

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‘I feel like the damage is off in the campaign lol. Feel like many things got huge damage buffs across the board.’

100% this, some monsters hitting way harder than last season