In reference to something like “(6% to 20%) less Damage Over Time Taken”, like what we see on Oracle Amulets:
Does anyone know for sure if this affects the damage I take from ground effects (what I would call AOE) like an enemy meteor strike, that continues to do damage after the initial impact? Or does it only affect damage sources on my character like an Ignite or Poison?
If a meteor strike leaves fire on the ground, and that fire does 100dmg/sec for 6 secs, is the damage i take from that “damage over time” or does that not apply because Damage Over Time is on my character?
It seemed like such a slight difference, I couldn’t tell if I was over thinking it. “Am I taking Damage Over Time or is the spell effect on the ground doing Damage Per Second?”
I was thinking those high lvl necklaces wouldn’t be used much if it was just the status effects on my character.
When I get shot with a poison arrow:
it does 100dmg, and then another 50dmg over 10 seconds,
so something that “reduces damage taken over time”, can reduce that 50dmg.
When a boss casts Meteor: it does 500dmg to anyone in the circle, and then burns the ground for 500dmg over 10 seconds, but this burn effect is on the ground not on my character. So when I step back in it, am I taking “damage over time” Or am I taking 50dmg, then if I don’t move another 50dmg 1 second later, then again and again, in this case a necklace that “reduces damage taken over time” wouldn’t have any effect.
Its semantics but the math of the game is written one way or the other.
It seems to me that LE is really centered on skill/spell tags. So something like this would only affect damage from skills/spells/effects tagged as DoT. Not standing in a campfire that damages you every 5 seconds…unless the campfire effect was tagged as “DoT”
Yeah, this. Though if said campfire wasn’t tagged as a DoT then it’d be able to crit you & armour would reduce the damage taken, plus you’d be able to dodge/block/glancing blow it.