Firstly, if this has been discussed in another thread and i am too dumb to find it, i then humbly apologies.
If you are doing Cold Spell damage for example does the damage calculate as (1+ sum all incr Cold) * (1 + sum all incr Spell) ?
If this is the case then, lets say you have 4 prefixes avail, would it be best to have 2 of Cold and 2 of Spell Damage if you could get +100% on each since (1+4) is less than (1+2)*(1+2). I know this isn’t always the case (ie you can’t get +100% on everything but i want to understand the principle as if that’s the case then damage optimisation becomes a reasonably complicated math problem based on gear, idols, passives, skills and blessings.