Could you guys add a message in the chat window that just says your total damage over the last X seconds, only in the target dummy area.
The issue is lets say I have X crit chance and X crit bonus, if I have a new item option and it give me plus X crit chance but minus Y crit bonus or vis versa it is hard to tell what will improve my build even with the current dummy.
Or for damage over time there are so many numbers popping out of the dummy it is hard to tell if an improvement was made
basically I would love to see I way I could just see if the damage has gone up or how much it has gone down, because in the end game the numbers are crazy high and hard to figure out
They could add destroyable dummys with a fixed HP without any issues or troubble but they don’t want to. They mentioned it a lot in the past that they don’t want people to have exact numbers. Iirc they never changed their stance on this topic so I guess we’ll not have stuff for actuall benchmarks but need to rely on rule of thumb estimations.
There is a reason why no game has this. And that is usually because you then get players crying that build A does 10M DPS and build B does 9.999M DPS and is thus pure trash and needs to be buffed.
It’s not that it’s hard to implement, because it’s not. The hardest part was already done which is creating the training dummies. A DPS meter is kinda easy to make at this point. But it’s not something that will be positive for the game overall, quite the contrary.
Marvel Heroes had this and it was no big Issue. There was a metric that you need xyc DPS vs a boss puppet because that was the share of dmg needed to kill bosses.
On top of it it’s not bad if you can compare the dmg output of skills. If dedicated single target Skill A needs 50 seconds more to kill something then dedicated single target skill B then there is a need to look why B takes longer.
Then again I see a trend those days and balancing seems to be not important to people as long as nothing is nerfed. Maybe I got old and have outdated values but to me it’s important that players have all the informations needed to make educated descissions about what they play.
DPS meters have always been a problem for people who do bad DPS. If someone can tell you that your rotation is wrong and your uptime is bad some people feel a lot of preassure. If you want to play in a hardcore group that only looks at DPS that’s on you. If you are jealous about someone else who plays the same build with the same gear but you have less dmg that’s on you.
A DPS meter is a tool that offers information and people blow out of proportion because of their feelings and not because of the numbers provided.
On top of that you can compare builds easiely if you only care about numbers. That’s something we do already so what? A DPS meter would end speculations and offer facts and that’s it.
I suppose you can multiply the number of seconds taken to kill by 100k, add this to the 1,000,000,000 then divide the new HP value by the number of seconds taken to kill if you want a more accurate DPS figure.
Personally, I don’t understand why it would be a good thing to hide information from players. If some want to complain about their build, they will, and they do, DPS meter or not. The training dummy is a workaround assuming you have at least around 1M DPS, but sometimes I’d like to have that information before that point…
The devs (from memory) didn’t want the added toxicity that they felt would be the likely outcome of adding a tool that would easily say that build X was doing Z DPS while build Y was doing <>Z DPS.
The issue is mostly that right now we get a general feel for the build. It can maybe do Aby in 3m vs build B that can do Aby in 2m30 and it can do echoes in around 1 minute on average. And players are ok with that as long as it’s in the ballpark. After all, it will depend a lot on how you play it, your own skill with it, etc.
But as soon as you can say that build A does 9M DPS and build B does 10M DPS, then build A is now trash and needs to be fixed and no one will play it.
It’s a bit sad, but that’s the mentality of a lot of players these days. We can even see this toxicity every season already the way it is now. Adding a static measurable number to it would only increase that.
That’s something people wanted as well when EHG said no to DPS meters. I’m still with the tinfoil hat wearers and say EHG isn’t allowing real DPS tracking because to much stuff is broken in the backround.