Daggers Feel Bad

The range on them is ridiculously short. You need to stand inside your target to hit it over half the time. I get it, in the real world daggers are tiny, but this isn’t the real world; this is a game where you can teleport around like Nightcrawler from the X-Men, fling fire and lightning from your hands, and transform into giant mythological beings.

What I’m saying is: Normalize weapon ranges, please!

Fun Fact Attack Range only affects Basic Attacks, which nobody uses anyway.

So your specific complain is probably about specific skills feeling bad.
Every skill has its own range/AoE.

It would be much better if you post specific examples of skills, that feel bad for you.

2 Likes

Some melee skills use weapon range.

A fraction of skills do that, it’s not even noteworthy.

I think Mike talked about this a long time ago on a dev stream as well.
It came to topic, when I asked about Harvest’s Aoe and he confirmed that Harvest does not use weapon range, as well as a plethora of other skills.

Only very few exceptions did.

It sounded almost like they wanted to get rid of that Stat entirely, not sure that last part is only an assumption from me.

Yeah, it’s like, one or two. But I thought they wanted it to be more impactful.

Go play any melee build with decent attack range, then go play a Jelkor’s build for an hour and tell me it’s not noteworthy.

2 Likes

Melee is easily my least favorite thing in this game. Getting bonked by every boss imaginable because I had the audacity to walk in its direction is pretty discouraging. Hopefully this will get some additional tuning at some point.

So what are decent ranged melee skills and what are no decent ranged melee skills? Each and every melee skill worked for me while I like the attacks with an AoE compaonents the most but every other skill was almost the same to me.

Go with serpent strike…
:frowning:

As I said in my first reply, that is not a “Dagger Issue”.

It’s a specific skill with a specific Unique.

DA with Jelkor is using the basic attack animation and range, which is the only skill in the game that is doing that.

Dozens of people already reported that and EHG already said they are looking into it.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.