I’d love this too. I’m losing sight of the cursor pretty often with too much stuff on screen/bright environments. Huge pain when using targeted abilities. Pink option in POE2 is great for that.
1.5 years later, I beg of you to implement cursor size\color\design improvements even if its mtx. I can’t see this thing at all on my laptop and I can’t imagine how invisible itll seem on handhelds. The constant “use yolomouse” used here doesn’t apply across all platforms.
Yes, I have tried changing the KDE Plasma cursor size\color, but its unaffected in the game.
Yolomouse doesn’t work with proton as far as I can tell. I tried several times.
Thanks for the suggestions. These are really just band-aid fixes for a bigger problem that the developers should be working on and not me Would you want to go changing environment variables on your system and modify files not meant to be modified directly just to do something the game should already be doing?
Sadly, EHG is limited by what Unity lets them do. And Unity doesn’t let them change the cursor in runtime. This means that they can change the cursor to whatever they want, but everyone gets the same one. Unity doesn’t let you create a custom cursor for each player. The one you get is always the same one I get as well, and so does everyone else.
There are a bunch of requests for this in the Unity forums, going back years. They haven’t done this yet and it’s unlikely they will, at this point.
So your best bet is to search for alternative ways of doing this. The devs understand that this is an issue (they would like to do this themselves) so you won’t get banned by using Yolomouse or some equivalent of it.