You can add any cursor you want. There are instruction on adding whichever you want, either one you made yourself or just one design you got from google.
I personally don’t use Yolomouse because I don’t have a problem with the game cursor, but their software is pretty good for what it does. So you can have whichever mouse cursor you want, even the ones from PoE.
It’s really not that big of a deal, but shouldn’t have to rely on a third party program for something this basic. I’m not going to go out of my way to do download a third party program for a simple QOL feature that I would expect to be in the game already.
You mean a simple QoL feature that barely any game has? PoE has one but because it was also a chance to sell more MTX, D4 has a limited version of this (for now anyway), no other ARPG has this that I’m aware of, nor do the large majority of games (AAA or not) in any genre, other than FPSs, and even those are usually limited as well.
I mean, it would be a nice option, but we’ve already heard from the devs that this is not an easy thing to do, so using a 3rd party program for this isn’t a big issue, especially on ARPGs where you usually run a bunch of QoL 3rd party programs already.
If it is such a simple QoL feature why isn’t it in every game instead beeing a realy rare sight outside of changing crosshair colours in shooter games? For YEARS YoloMouse is the answer to the need of people to have a more visible courser. The indusrty is behind years of QoL when it comes to the most basic needs of gamers when they make games with a lot going on on the screen.
Most games dont need an adjustable cursor. ARPG’s are the exception and there are only a few worth playing imo. POE and D2. D2 has a really nice one built in with low mob density. POE has options. As i said before its very low priority and not a big deal to use the in game one, I would just like the option instead of downloading and setting up a third party for a cursor which is just silly imo. If I’m downloading a third party program it will be for something that is significant. Not wasting my time setting up a cursor for one game.
I’d love this too. I’m losing sight of the cursor pretty often with too much stuff on screen/bright environments. Huge pain when using targeted abilities. Pink option in POE2 is great for that.
1.5 years later, I beg of you to implement cursor size\color\design improvements even if its mtx. I can’t see this thing at all on my laptop and I can’t imagine how invisible itll seem on handhelds. The constant “use yolomouse” used here doesn’t apply across all platforms.
Yes, I have tried changing the KDE Plasma cursor size\color, but its unaffected in the game.
Yolomouse doesn’t work with proton as far as I can tell. I tried several times.
Thanks for the suggestions. These are really just band-aid fixes for a bigger problem that the developers should be working on and not me Would you want to go changing environment variables on your system and modify files not meant to be modified directly just to do something the game should already be doing?
Sadly, EHG is limited by what Unity lets them do. And Unity doesn’t let them change the cursor in runtime. This means that they can change the cursor to whatever they want, but everyone gets the same one. Unity doesn’t let you create a custom cursor for each player. The one you get is always the same one I get as well, and so does everyone else.
There are a bunch of requests for this in the Unity forums, going back years. They haven’t done this yet and it’s unlikely they will, at this point.
So your best bet is to search for alternative ways of doing this. The devs understand that this is an issue (they would like to do this themselves) so you won’t get banned by using Yolomouse or some equivalent of it.