If it is such a simple QoL feature why isn’t it in every game instead beeing a realy rare sight outside of changing crosshair colours in shooter games? For YEARS YoloMouse is the answer to the need of people to have a more visible courser. The indusrty is behind years of QoL when it comes to the most basic needs of gamers when they make games with a lot going on on the screen.
Most games dont need an adjustable cursor. ARPG’s are the exception and there are only a few worth playing imo. POE and D2. D2 has a really nice one built in with low mob density. POE has options. As i said before its very low priority and not a big deal to use the in game one, I would just like the option instead of downloading and setting up a third party for a cursor which is just silly imo. If I’m downloading a third party program it will be for something that is significant. Not wasting my time setting up a cursor for one game.
PoE only implemented this 2-3 years ago and even then their focus was the cursor MTX.
The devs would like you to have the option as well, it’s just not easy to implement. Maybe we’ll get this in the future.
That’s just what PoE players did for years. And when GGG released the cursor options, they broke it for players that used it.
ooo WOW… just made cursor bigger tham my character…
thx for info
thanks! haha
I’d love this too. I’m losing sight of the cursor pretty often with too much stuff on screen/bright environments. Huge pain when using targeted abilities. Pink option in POE2 is great for that.
1.5 years later, I beg of you to implement cursor size\color\design improvements even if its mtx. I can’t see this thing at all on my laptop and I can’t imagine how invisible itll seem on handhelds. The constant “use yolomouse” used here doesn’t apply across all platforms.
Doesn’t work on other platforms.
There’s a discussion on it here:
TLDR, Unity sucks for doing custom cursor options in-game.
Yolomouse would work on your laptop & I’d be surprised if it didn’t work on the steamdeck but i don’t have one so I’ve, obviously, not tried.
You can buy Yolomouse on Steam so I guess it should work with the steam deck ^^.
I run linux. I have it, it does not work. I welcome help if it’s supposed to and I’m missing something.
Some Linux distros allow you to change your mouse cursor and size in accessibility settings and it carries over to games. Have you tried that yet?
Also, have you tried running Yolomouse with Proton?
There’s also this solution for PoE, maybe it works in LE? It’s only for size, though.
Yes, I have tried changing the KDE Plasma cursor size\color, but its unaffected in the game.
Yolomouse doesn’t work with proton as far as I can tell. I tried several times.
Thanks for the suggestions. These are really just band-aid fixes for a bigger problem that the developers should be working on and not me
Would you want to go changing environment variables on your system and modify files not meant to be modified directly just to do something the game should already be doing?
Agreed, unfortunately that developer is the team behind Unity & apparently they aren’t doing it.
Sadly, EHG is limited by what Unity lets them do. And Unity doesn’t let them change the cursor in runtime. This means that they can change the cursor to whatever they want, but everyone gets the same one. Unity doesn’t let you create a custom cursor for each player. The one you get is always the same one I get as well, and so does everyone else.
There are a bunch of requests for this in the Unity forums, going back years. They haven’t done this yet and it’s unlikely they will, at this point.
So your best bet is to search for alternative ways of doing this. The devs understand that this is an issue (they would like to do this themselves) so you won’t get banned by using Yolomouse or some equivalent of it.
Can’t find this setting in the menu (I do not have “devices” tab at all, only “gameplay/graphics/sound/social/challenges”). Am I looking at the wrong menu? BTW, yolomouse is not a solution for me, because I don’t use Windows.
Maybe it is just me but I always loose the cursor if there are moving objects in the game. Like, the most difficult thing while dealing damage as a rouge is making sure your cursor is over the enemy and not somewhere to the side.
The solution I provided was for windows settings. Obviously there is nothing in the game settings, since that is what is being asked for.
If you don’t use windows you’ll have a harder time changing it.
If you’re running a Linux X11 session (or an X11 compat layer) you can try the following alternative:
Some months ago I read that the YoloMouse dev is considering a Linux version but no updates since then.
Thank you, kind sir! This solution worked even though I have to admit that not without some efforts. For those who would like to go the same path:
- Install required dependencies
sudo apt update
sudo apt install build-essential pkg-config \
libgtk-3-dev libx11-dev
- Downlod (or clone) the linked repo GitHub - andykitchen/swcursor: Large software cursor for screen recording on X11
- Build the thing with a single
makecommand in the terminal while having the unpacked repo as your current working directory
make
- Run it
./swcursor
You’re welcome and I’m glad it is working for you. It is very kind of you to document your steps so others can get it working more easily.