Crashing on loading a character

Crashes after the latest hot fix. Was working fine prior to the hot fix.


D3D11 device created for Microsoft Media Foundation video decoding.
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()

[ line 199]
(Filename: Line: 199)

The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()

[ line 199]
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()

[ line 334]
(Filename: Line: 334)

Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()

[ line 279]
(Filename: Line: 279)

Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()

[ line 279]
(Filename: Line: 279)

Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()

[ line 279]
(Filename: Line: 279)

Particle system meshes will only work with exactly one (1) sub mesh
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:EditorReset()

[ line 279]
(Filename: Line: 279)

[Instantiation] Loaded Serializers:
PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
ConstantRotation - Generated.ConstantRotationSerializerGenerated
SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
FT_LineRender - Generated.FT_LineRenderSerializerGenerated
StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Caching.Serialization:GetSerializers()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Initializing input.
Input initialized.
Initialized touch support.
The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘ChatTextTagged’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘T1_Gloves’) is missing!
(Filename: Line: 334)

A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)

The referenced script (RuntimeDevMode) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)

A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2337)

The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!
(Filename: Line: 334)

UnloadTime: 112.531400 ms
game version: 0.8.5d
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameVersionManager:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
GraphicsBackend.Options.GraphicsConfiguration:Awake()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()

[ line 606]
(Filename: Line: 606)

The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Rewired.UI.ControlMapper.ControlMapper:Awake()

[ line 606]
(Filename: Line: 606)

IMGUI OnEnable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ImGuiNET.Unity.DearImGui:OnEnable()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
UnloadTime: 7.077900 ms

Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683092.
Total: 2127.252400 ms (FindLiveObjects: 210.585500 ms CreateObjectMapping: 34.787400 ms MarkObjects: 1867.361700 ms DeleteObjects: 14.517100 ms)

Input Mode : Mouse & Keyboard
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpochInputManager:set_IsControllerActive(Boolean)
d__54:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

No working integration, destroying EpochRGB
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Integrations.RGB.EpochRGB:UpdateRGBState()
LE.Integrations.RGB.EpochRGB:Start()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

‘filter’ is null!
Did you add the ‘DomainManager’ to the current scene?
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
Crosstales.BWF.BWFManager:get_isReady()
Crosstales.BWF.BWFManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Deactivating main camera
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to create agent because it is not close enough to the NavMesh
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

[ line 648]
(Filename: Line: 648)

‘filter’ is null!
Did you add the ‘CapitalizationManager’ to the current scene?
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull()
Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String)
Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String)
ChatMessageVisuals:Initialize(ChatMsg)
ChatManager:DrawChatMessage(ChatMsg)
System.Action1:Invoke(T) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action2:Invoke(T1, T2)
ChatChannel:AddMessage(ChatMsg)
ChannelManager:SortMessage(ChatMsg)
ChatManager:b__82_0(Result1) AccelByte.Core.ResultCallback1:Invoke(Result1) AccelByte.Api.<GetGameRecord>d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.<LE-Services-IUserService-StartPlayWithCharacter>d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) <LoadCharacterByData>d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) <OnLoadCharacterClick>d__33:MoveNext() CharacterSelect:LoadCharacterClick() EquippedAbilitiesChangedAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

‘filter’ is null!
Did you add the ‘PunctuationManager’ to the current scene?
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull()
Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String)
Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String)
ChatMessageVisuals:Initialize(ChatMsg)
ChatManager:DrawChatMessage(ChatMsg)
System.Action1:Invoke(T) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action2:Invoke(T1, T2)
ChatChannel:AddMessage(ChatMsg)
ChannelManager:SortMessage(ChatMsg)
ChatManager:b__82_0(Result1) AccelByte.Core.ResultCallback1:Invoke(Result1) AccelByte.Api.<GetGameRecord>d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.<LE-Services-IUserService-StartPlayWithCharacter>d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) <LoadCharacterByData>d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) <OnLoadCharacterClick>d__33:MoveNext() CharacterSelect:LoadCharacterClick() EquippedAbilitiesChangedAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler1:Invoke(Object, TEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

PreLoading Scene: Z40
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Attempting Unload Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Finished Unload Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Attempting Load Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Finished Load Scene References, Time Taken: 0.3877182
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unload scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
d__16:MoveNext()
CharacterDataTracker:SetupCharacterFromData(CharacterData)
LE.Services.d__20:MoveNext()
LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken)
d__41:MoveNext()
LocalCharacterSlots:LoadCharacterByData(CharacterData)
d__33:MoveNext()
CharacterSelect:LoadCharacterClick()
EquippedAbilitiesChangedAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke(Object)
UnityEngine.Events.UnityEvent:Invoke()
System.EventHandler1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
LE.UI.Party.d__8:MoveNext()
LE.UI.Party.PartyOverviewController:Init()

(Filename: currently not available on il2cpp Line: -1)

Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 736463.
Total: 784.204500 ms (FindLiveObjects: 31.178700 ms CreateObjectMapping: 40.482000 ms MarkObjects: 711.349300 ms DeleteObjects: 1.194000 ms)

Unload assets/previous scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading Scene Z40
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Time to load Z40 1.45 s
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The referenced script on this Behaviour (Game Object ‘TouchReactSystem’) is missing!
(Filename: Line: 334)

Unloading 9 Unused Serialized files (Serialized files now loaded: 10)
UnloadTime: 8.606300 ms
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)

Overflow in memory allocator.
AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32)
AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels()
AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem()
AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable()

[ line 1586]
(Filename: Line: 1586)

Crash!!!
SymInit: Symbol-SearchPath: ‘.;G:\SteamLibrary\steamapps\common\Last Epoch;G:\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRVC:\websymbolshttp://msdl.microsoft.com/download/symbols;’, symOptions: 534, UserName: ‘Dustin’
OS-Version: 10.0.0
G:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF694E50000), size: 667648 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 2019.4.23.19969
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF8FC0D0000), size: 2170880 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.22593.1
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF8FA370000), size: 790528 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.22593.1
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C:\WINDOWS\system32\nlansp_c.dll:nlansp_c.dll (00007FF8D56F0000), size: 135168 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.22593.1
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF8F4640000), size: 3588096 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.22593.1
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF8F2590000), size: 2285568 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.22593.1

========== OUTPUTTING STACK TRACE ==================

0x00007FF88B57074B (UnityPlayer) UnityMain
0x00007FF88B57025A (UnityPlayer) UnityMain
0x00007FF88AD2EA7E (UnityPlayer) UnityMain
0x00007FF88AD2BC42 (UnityPlayer) UnityMain
0x00007FF88AD2E01F (UnityPlayer) UnityMain
0x00007FF88AD2EC77 (UnityPlayer) UnityMain
0x00007FF88AFB7665 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF88A951618)
0x00007FF88A951618 (UnityPlayer) (function-name not available)
0x00007FF88B5827C3 (UnityPlayer) UnityMain
0x00007FF88B57D7DC (UnityPlayer) UnityMain
0x00007FF88B579E5B (UnityPlayer) UnityMain
0x00007FF88B578A5B (UnityPlayer) UnityMain
0x00007FF88B57916B (UnityPlayer) UnityMain
0x00007FF88B57A68E (UnityPlayer) UnityMain
0x00007FF88B0A4BB3 (UnityPlayer) UnityMain
0x00007FF88B09BF99 (UnityPlayer) UnityMain
0x00007FF88B09C296 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF88A84CC75)
0x00007FF88A84CC75 (UnityPlayer) (function-name not available)
0x00007FF88AF65B78 (UnityPlayer) UnityMain
0x00007FF88AF656AA (UnityPlayer) UnityMain
0x00007FF88B0AA08D (UnityPlayer) UnityMain
0x00007FF88B0AA509 (UnityPlayer) UnityMain
0x00007FF88B099C87 (UnityPlayer) UnityMain
0x00007FF88B099F50 (UnityPlayer) UnityMain
0x00007FF88B09C2BD (UnityPlayer) UnityMain
0x00007FF88AF428F7 (UnityPlayer) UnityMain
0x00007FF88AF42908 (UnityPlayer) UnityMain
0x00007FF88AF42908 (UnityPlayer) UnityMain
0x00007FF88AF42908 (UnityPlayer) UnityMain
0x00007FF88AF42908 (UnityPlayer) UnityMain
0x00007FF88AF42A0C (UnityPlayer) UnityMain
0x00007FF88B01154F (UnityPlayer) UnityMain
0x00007FF88B1163E3 (UnityPlayer) UnityMain
0x00007FF88663F88C (GameAssembly) WriteZStream
0x00007FF886655D9D (GameAssembly) WriteZStream
0x00007FF88665600B (GameAssembly) WriteZStream
0x00007FF88664F896 (GameAssembly) WriteZStream
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF885B44FFC)
0x00007FF885B44FFC (GameAssembly) (function-name not available)
0x00007FF885D67E00 (GameAssembly) UnityPalGetTimeZoneDataForID
0x00007FF88B051820 (UnityPlayer) UnityMain
0x00007FF88B062A93 (UnityPlayer) UnityMain
0x00007FF88B06B9A3 (UnityPlayer) UnityMain
0x00007FF88B06B4BF (UnityPlayer) UnityMain
0x00007FF88B06B72C (UnityPlayer) UnityMain
0x00007FF88B0AA08D (UnityPlayer) UnityMain
0x00007FF88B0AA509 (UnityPlayer) UnityMain
0x00007FF88AF494DD (UnityPlayer) UnityMain
0x00007FF88AF4AFC0 (UnityPlayer) UnityMain
0x00007FF88AF49B8B (UnityPlayer) UnityMain
0x00007FF88AF4BF89 (UnityPlayer) UnityMain
0x00007FF88AF4C1FE (UnityPlayer) UnityMain
0x00007FF88AF4BC19 (UnityPlayer) UnityMain
0x00007FF88AF341C7 (UnityPlayer) UnityMain
0x00007FF88AF34263 (UnityPlayer) UnityMain
0x00007FF88AF3669C (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF88ACE5E2E)
0x00007FF88ACE5E2E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF88ACE4B8A)
0x00007FF88ACE4B8A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF88ACE8D68)
0x00007FF88ACE8D68 (UnityPlayer) (function-name not available)
0x00007FF88ACEC86B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF694E511F2)
0x00007FF694E511F2 (Last Epoch) (function-name not available)
0x00007FF8FA38245D (KERNEL32) BaseThreadInitThunk
0x00007FF8FC12DED8 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Try verifying game files in Steam.

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