Crafting Impressions and Feedback

I’m not the only one with problems with the Removal the way it is now, I see. Nice to know.
I won’t re-iterate my opinion as it’s well documented in the “Forging range a bit high” thread.

However, others do need to start to accept that some of the aspects of the new crafting are not as universally loved as they want them to be. This is a split opinion, on removals and adding specific affixes, and as we all get more playing time in with the patch the more these types of posts are appearing. It’s no good to keep replying to anyone with a negative opinion telling them they’re wrong. Face facts, some like it, some don’t. There is no right or wrong to it.

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I’ll just leave this bit of awesome foreshadowing here…

There kinda is if somsone doesn’t understand how things work.

By this logic, there’s no reason to post threads about not liking it. Face facts, some like it, some don’t. There is no right or wrong to it.

Sharing disparate opinions is the foundation of healthy debate. You’re right, we need to accept that others disagree with our positions. A major part of accepting that is to allow them to share those disagreements instead of trying to silence them.

I’ll reiterate one more time that I never made any statements about my opinion of FP with Rune of Removal or any other Runes, and only provided factual information. The goal was to clear up misunderstandings with how the system works so we’re talking about it from a level and accurate playing field. I’m not sure why there are some who are taking offense to being corrected. We all make mistakes; I’ve had to be corrected many times even in these forums. Taking corrective feedback is one of the best ways to improve our knowledge base and make sure that our opinions are based on how the world actually works.

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Aren’t there at least two other end games system still planned? I think we’d need more information on what else there is going to be before we can really drive home this point.

https://lastepoch.com/end-game
Lost Memories & something else (I want to say Epoch’s Call but I could just be making stuff up).

Hey, guys.

This thread is coming little too heated for our liking. Our forums are designed to allow passionate players to agree and disagree with each other openly to promote a healthy discussion on new and old features. We understand that there players who are frustrated with the new crafting system and those who are not. Allowing both parties to speak is critical to receive well rounded feedback.

So I am going to ask, if a you have the compulsion to add to the conversation in a hostile way or not in a helpful matter, please choose to step back and not reply at all. I would hate to close this thread because there is value in open discussion about a very new implementation. Please be civil.

Thank you.

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There are many dev blogs and discussions that the devs and other players have participated in (here on the forum & in Discord) that make for interesting reading - they are numerous and far longer than this thread.

I made this point to highlight that using trade to “alleviate the gripes” you have with the crafting system may actually not be a solution to the crafting issues/frustrations… Everything is still up in the air re trade but there are hints at what the trade might look like…

I.e. the Bazaar system described is likely to be random, so you will probably not be able to visit a specific players store to buy a specific item they advertised/msg’d about unless it randomly appears for you… It also doesnt look like the devs will implement a trade between specific players - i.e. its unlikely that you can join a multiplayer map/area with a specific player and trade existing/old items (maybe only new drops from the current map) … and the devs have hinted that certain items (likely the more powerful ones) are probably going to be exempted from trading entirely - who knows if this is limited to uniques/sets/legendaries or if that will include crafted items of some level?.

Who knows… all I am saying is not to assume trading is going to bypass crafting issues…

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I appreciate you bringing this information to light. I took some time to read through some of the other threads to enlighten myself and I have to say that this does not look good.

If this is all true, then I am also skeptical that this will resolve any of my concerns regarding the current state of crafting.

Furthermore, this is frightening to consider - one of the main reasons I became invested in the game was to play with a small group of friends. I have always appreciated games that allow individuals to fit into personalized and unique archetypes; to fill in the gaps in the party. Not having the ability to freely trade is a red flag for me.

Thank you for providing this information.

Yeah, it’s not really my cup of tea either but there’s not much we can do with it given the devs have already had a fair bit of feedback on it & the community is split on it.

I guess it depends how big the “small group of friends” is. If you can all fit in 1 party & regularly play together then any drops during those sessions should be freely tradeable within the group. If you can’t all play together at once then trade is (IMO) going to kinda suck.

Better that it be a little “different” (or suck in some player minds) than to allow unhindered , non IP owner controlled, pay to win/niw ot yap(RMT). With all the problems like flipping, price fixing, and bot encouragement etc… that that entails.

No problem… I think a lot of the issues around trade are less about giving players what they want and more about trying to figure out ways to prevent abuse and real-world trading links…

Honestly, if I would guess, I think the devs would want to give us free trade, but if they did that in the current f…d up world, LE and its multiplayer component would (imho) be destroyed by bots, real money trading, scammers, farmers and every secondary knock on problem that this would cause…

We will have to see how/what they implement and go from there…

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Which is a completely reasonable goal for EHG to strive towards, but I feel like there is a delicate balance.

If the game is going to lean too far towards restricted trade then it will become more of a single-player game with some multiplayer elements.

The randomness of the Bazaar system sounds especially egregious and unfun to use.

Even restricting the trade of Legendary items seems like an overcorrection - as I had mentioned in my original post, it is more likely that you will find Unique items with Legendary Potential that do not suit your build, but you will still want to run the Temporal Sanctum - leading to the creation of unwanted or unusable Legendary items that could possibly find a home in the stash of another player.

Either way… I suppose there is no use speculating too deep down this rabbit hole - we can only wait and see what our saviours at EHG decide to do.

My opinion would be to at least still allow uniques and exalted in their uncrafted form to be traded in the bazaar, but have legendaries be soul bound. A thought that just came to mind that could make soul bound of legendaries some what ok for those opposed would be a process to get something back from any legendary bricks we make(like shattering) that could be used somewhere else in the crafting process. Heheheh call it the Shard of Regret.

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