Hi. I wanted to come in and share a crafting experience I had yesterday. I had managed to make this beauty.
Now, I know the base is meh/terrible, but I’ve been wanting to make a necrotic caster, and that’s a ‘good’ stat stick since I have no magic items really lol. Anyway, it dropped with three other 3+tier affixes, one being a t5, so I only had to do a few crafts! And it had ‘good’ usable stats (for a specific few build types of course) but the point is I wanted to make a t20 item. I just wanted to. That was my goal after reading a lot of this thread in particular. And the heightened emotional response I ‘felt’ was somewhat invigorating. As I grew closer to hitting that t20, my heart rate increased a bit (though not quite tachy) with every push of that crafting button. And when it came to doing just that, I cannot explain how cool it felt to finally make this after so many failed attempts. I actually shouted “Yes!” and scared the shit out of my partner who was on their caster shaman lol. Then I realized it was actually a t21. (Now I’m probably tachy)
Now, this is the first time I’ve felt this. I have felt the crushing heartbreak and sometimes alt+f4 emotional response many, many more times. Just wanting to state this. Mileage may vary of course. That is RNG.
But now that I’ve had time to think about most of my epoch time, I’ve tried to reflect on it as a whole from my personal experiences in the game, and I think I can say this: The way the item building in this game currently goes does indeed ‘feel’ more like gambling than crafting, in terms of… well, terms. Terminology is something many on this forum are clearly versed and passionate about. I believe gambling better describes the ‘crafting system’, but I think it only affects specific parts of the crafting process.
If I find an item with a good base and a few usable affixes, I know it can be a ‘good’, usable item! But, not likely a ‘great’ item. Great item’s only come from items with great bases and more than a few usable affixes. The way the system works now, the more affixes you have to put on your item, the higher your chances of fracturing it. And I’ll say this: If any item is fractured, regardless of the fracture tier, it can only be a ‘good’ item at best. It will never ‘feel’ like the best you can get, because you aren’t seeing (at minimum) 4 sets of t5 affixes. But then I ‘feel’ like it would still be a great item, just not the greatest I could get. Which means the item chase continues or I settle.
I put a lot of time into the game (Yes, not like a lot of you, I concede) but this has been my only t20+, and it’s due to how difficult it is to get that craft you ‘want’. Some have said time spent in game should reward said item after X amount of time. I don’t agree fully with that, but it doesn’t matter, it’s what they ‘feel’ they are due after a certain time frame invested.
I know everyone has many varying views on this, but personally I think it’s been worth it for me. I’ve enjoyed the game, had some frustrations and even some chuckles. This crafting system has given me more emotional immersion than any I can think of, and I feel strange saying that. Hmm. Anyway, I keep the fact this is still pre-launch and they have made good decisions regarding when they will release, so I hope this offers a little insight, as I was somewhat on the fence about the crafting system myself. But I think it’s great. Still gambl’y, but great. I understand why some would rather not have that ‘feeling’ while playing the game.