Not quite. If you get an item drop with 20 forging potential & try to put a new affix on it with a cost of 1-20 (or whatever the range ends up being), you can get anywhere from 1 craft to 20 (+25% on average from the Glyph of Hope procs). That’s a big range & it’ll still feel bad when RNG ####s you over & you get 1 craft when you would have a reasonable expectation of “several”.
I agree completely that the expectation of not-fracturing in the current system is the driver for most of the feelsbad moments, I just think that that will be, at least partially, transferred to the expectation of getting X crafts on an item & ending up with substantially less than X (like, 1, or 2).
I don’t know if it’s possible to have a system that perfectly gets rid of all of the soul-crushing fracture moments while still keeping some RNG for the upgrades and not having it be completely deterministic or allowing you to effectively just have an item editor & get your gear up to t20 without any issues.
I do think that the new system will remove the feelsbad for many people in many instances but not all. I also think that in principle it is an improvement I’m just not personally sure about the cost ranges & feel that they are too large, as others have said.
Similar thoughts here. I think a lot of people dont realise this. I feel its a positive move but am not participating in the discussion yet because there are still a lot of unknowns and conjecture about how well (or not) these changes will actually be when we can start using them…
I’m optimistic… but need to see it in action before I make any decision on it…
Those people must have never fructured good exalted items with 1 -2 or 3 tries. Now with the new system that would be impossible as exalted items will have much more FP. Besides other just this one reason makes the new system better for me.
Must say I am the kind of player that doesn´t do much or haven´t done much crafting really. I have the tendency to rather just run around picking up items and see what I find instead.
But after reading MOST of this, I need to figure out and learn how to properly CRAFT items.
absolutely this! We should try it first in game and see how it feels. Also the exact numbers for FP is still subject to change before 0.8.4 goes live and even after that the devs can always adjust them according to the players’ feedback.
There is still RNG involved, but it isn’t the the “bad” kind.
It’s a good sweet spot. We’ll have to play it to get a feel for it, but imo it sounds pretty optimal for me for a really good SSF experience.
IMO, that’s the kind of subjective view that can only be gained by trying it. On paper, yes, it fixes some of the issues so it’s definitely a move in the right direction. But it’s also impossible to please all the people all the time. shrugs
The changes to runes aren’t good enough in regards to the Rune of removal. Having an item that is basically designed to destroy exalted items is horribly frustrating and completely counterproductive. It is already hard enough to find exalted items with the proper base, let alone a good affix, on top of RoR being weighted to remove useful affixes. Rune of chaos is not a solution to this. It just sounds like additional frustrating rng added on top of an already frustrating issue. Exalted items are functionally useless because either they drop with trash affixes, or you automatically brick them with RoR making them a lose lose. Just make RoR actually random instead of it being weighted.
Oh okay. I just barely started playing this game and I must have heard outdated information. I guess my luck is just horrible then. Thanks for that piece of information.